My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Elite Barbarians Valkyrie Ice Wizard
The Log
Goblins Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Elite Barbarians Valkyrie Hog Rider Ice Wizard
Fireball
Elite Barbarians Hog Rider Ice Wizard
Poison
Ice Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Zap Ice Wizard Fireball Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Zap Ice Wizard

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Valkyrie
Zap
Elite Barbarians Fireball Hog Rider Mirror Goblins Valkyrie Ice Wizard
Elite Barbarians
Zap Valkyrie Fireball Hog Rider
Fireball
Zap Hog Rider Mirror Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider Goblins Zap
Hog Rider
Goblins Zap Fireball Valkyrie Elite Barbarians Mirror
Mirror
Zap Fireball Hog Rider
Ice Wizard
Zap

Defense Synergies 4 10

Goblins
Zap Ice Wizard
Zap
Fireball Mirror Goblins Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians
Valkyrie Zap
Fireball
Zap Mirror Valkyrie Ice Wizard
Valkyrie
Elite Barbarians Zap Fireball Mirror Ice Wizard
Hog Rider
Mirror
Zap Fireball Valkyrie Ice Wizard
Ice Wizard
Goblins Zap Fireball Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Elite Barbarians Goblins Zap Valkyrie Ice Wizard
Goblins Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Goblins Valkyrie Ice Wizard
Elite Barbarians Fireball Valkyrie
Fireball Goblins Zap Valkyrie Ice Wizard
Zap Fireball Ice Wizard
Zap Fireball Valkyrie
Goblins Elite Barbarians Ice Wizard
Elite Barbarians Goblins Valkyrie Ice Wizard
Goblins Valkyrie Ice Wizard Zap Fireball
Zap Fireball Ice Wizard
Zap Elite Barbarians Fireball Valkyrie Ice Wizard
Fireball Valkyrie Goblins Zap
Elite Barbarians
Zap Elite Barbarians Fireball
Goblins Elite Barbarians Fireball Valkyrie
Fireball Goblins Zap Elite Barbarians Valkyrie Ice Wizard
Zap Valkyrie Fireball Ice Wizard
Elite Barbarians
Valkyrie Goblins Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie
Goblins Zap Elite Barbarians Valkyrie
Valkyrie Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie
Fireball Zap Ice Wizard
Goblins Elite Barbarians Fireball Valkyrie Ice Wizard
Elite Barbarians Valkyrie
Zap Goblins Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Valkyrie
Elite Barbarians Goblins Zap Fireball Valkyrie
Valkyrie Zap Elite Barbarians Fireball Ice Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Ice Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Goblins Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Ice Wizard
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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