My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Dark Prince
Giant Snowball
Minions Witch
Zap
Minions Dark Prince Witch
Barbarian Barrel
Valkyrie Wizard Dark Prince Witch
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Wizard Dark Prince Witch
Fireball
Minions Wizard Witch
Poison
Minions Wizard Witch
Lightning
Valkyrie Wizard Dark Prince Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Fireball Valkyrie Dark Prince Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Minions Fireball Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Valkyrie Dark Prince
Fireball
Mirror Giant Dark Prince
Valkyrie
Minions Giant Wizard Dark Prince Witch
Giant
Minions Dark Prince Fireball Valkyrie Wizard Witch
Wizard
Valkyrie Giant Dark Prince
Mirror
Fireball
Dark Prince
Giant Minions Fireball Valkyrie Wizard Witch
Witch
Valkyrie Giant Dark Prince

Defense Synergies 2 8

Minions
Valkyrie Dark Prince
Fireball
Mirror Valkyrie Dark Prince
Valkyrie
Minions Fireball Wizard Mirror Witch
Giant
Wizard
Valkyrie Dark Prince
Mirror
Fireball Valkyrie
Dark Prince
Minions Fireball Wizard Witch
Witch
Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard
Minions Valkyrie Dark Prince Witch
Witch Minions Valkyrie Dark Prince
Witch Minions Valkyrie Dark Prince
Fireball Valkyrie Dark Prince
Fireball Minions Valkyrie Dark Prince
Minions Fireball Wizard Witch
Fireball Valkyrie
Witch Minions
Valkyrie Dark Prince
Minions Valkyrie Witch Fireball Wizard Dark Prince
Minions Fireball Wizard Witch
Minions Fireball Valkyrie Wizard Dark Prince Witch
Fireball Valkyrie Wizard Minions Dark Prince Witch
Fireball
Wizard Minions Fireball Valkyrie Dark Prince Witch
Fireball Minions Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Witch Minions Fireball Dark Prince
Valkyrie Wizard Dark Prince Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Dark Prince Witch
Fireball Valkyrie Wizard
Minions Valkyrie Dark Prince Witch
Valkyrie Dark Prince Fireball
Valkyrie Dark Prince Witch
Fireball Wizard Minions Witch
Dark Prince Minions Fireball Valkyrie Witch
Valkyrie Dark Prince
Minions Fireball Valkyrie Dark Prince Witch
Witch
Minions Valkyrie Dark Prince Witch
Fireball Valkyrie Dark Prince
Dark Prince Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Minions Fireball Valkyrie Dark Prince
Minions Valkyrie Fireball Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie Dark Prince
Fireball Wizard Valkyrie Dark Prince
Fireball Wizard Minions Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Minions Fireball
Fireball Valkyrie Wizard Dark Prince
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Minions
Fireball Wizard Dark Prince
Fireball Valkyrie Wizard Witch
Minions Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Dark Prince Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Minions Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Dark Prince Witch
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard Dark Prince
Fireball Wizard
Fireball
Dark Prince
Minions Fireball Witch
Fireball Witch
Fireball Dark Prince Witch

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