My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Night Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch Sparky
Giant Snowball
Skeleton Army Night Witch
Zap
Skeleton Army Night Witch Sparky
Barbarian Barrel
Valkyrie Skeleton Army Electro Wizard Night Witch Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Valkyrie Skeleton Army Electro Wizard Night Witch Sparky
Fireball
Skeleton Army Electro Wizard Night Witch Sparky
Poison
Skeleton Army Electro Wizard Night Witch Sparky
Lightning
Valkyrie Electro Wizard Night Witch Sparky
Rocket
Valkyrie Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Night Witch Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Electro Wizard Night Witch Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Lightning Night Witch Mega Knight
Valkyrie
Electro Wizard Sparky
Skeleton Army
Sparky
Lightning
Arrows
Electro Wizard
Valkyrie Sparky Mega Knight
Night Witch
Arrows Mega Knight
Sparky
Arrows Valkyrie Skeleton Army Electro Wizard
Mega Knight
Arrows Electro Wizard Night Witch

Defense Synergies 1 11

Arrows
Mega Knight Valkyrie Lightning Sparky
Valkyrie
Arrows Electro Wizard Night Witch Sparky
Skeleton Army
Electro Wizard Sparky
Lightning
Arrows
Electro Wizard
Valkyrie Skeleton Army Night Witch Mega Knight
Night Witch
Valkyrie Electro Wizard Mega Knight
Sparky
Arrows Valkyrie Skeleton Army
Mega Knight
Arrows Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Electro Wizard Sparky
Skeleton Army Sparky Valkyrie Electro Wizard Night Witch Mega Knight
Skeleton Army Sparky Mega Knight Valkyrie Lightning Electro Wizard Night Witch
Skeleton Army Night Witch Sparky Valkyrie Electro Wizard Mega Knight
Lightning Arrows Valkyrie Skeleton Army Sparky Mega Knight
Arrows Skeleton Army Valkyrie Electro Wizard Night Witch Mega Knight
Lightning Electro Wizard Arrows Night Witch
Lightning Arrows Valkyrie Electro Wizard Sparky Mega Knight
Sparky Skeleton Army Night Witch
Skeleton Army Valkyrie Electro Wizard Night Witch Sparky Mega Knight
Valkyrie Skeleton Army Electro Wizard Arrows Night Witch Mega Knight
Arrows Electro Wizard Night Witch
Skeleton Army Night Witch Sparky Mega Knight Valkyrie Lightning Electro Wizard
Valkyrie Skeleton Army Sparky Mega Knight Arrows Electro Wizard Night Witch
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Lightning Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Valkyrie Skeleton Army Electro Wizard Night Witch
Arrows Mega Knight Valkyrie Skeleton Army Electro Wizard Night Witch
Arrows Valkyrie Electro Wizard Mega Knight
Sparky Electro Wizard
Valkyrie Skeleton Army Mega Knight Arrows Electro Wizard Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Electro Wizard Sparky
Electro Wizard Arrows Valkyrie Lightning Mega Knight
Skeleton Army Mega Knight Valkyrie Lightning Electro Wizard Sparky
Valkyrie Skeleton Army Lightning Mega Knight Electro Wizard Night Witch Sparky
Valkyrie Skeleton Army Night Witch Sparky Mega Knight
Arrows Electro Wizard
Skeleton Army Sparky Valkyrie Lightning Electro Wizard Night Witch
Mega Knight Valkyrie Skeleton Army Sparky
Lightning Electro Wizard Mega Knight Valkyrie Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Valkyrie Sparky
Skeleton Army Lightning Mega Knight Arrows Valkyrie Electro Wizard
Skeleton Army Lightning Mega Knight Valkyrie Night Witch Sparky
Valkyrie Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Valkyrie Lightning Night Witch
Arrows Valkyrie Mega Knight Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie Sparky
Arrows Electro Wizard
Lightning Arrows Sparky
Lightning Arrows Valkyrie Sparky
Arrows Valkyrie Sparky Mega Knight
Arrows
Arrows Sparky
Arrows Lightning
Arrows Lightning
Lightning Electro Wizard Night Witch Sparky
Lightning Arrows Valkyrie Electro Wizard Sparky
Lightning Arrows
Lightning Sparky
Lightning Arrows
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky Mega Knight
Lightning Arrows Sparky
Lightning Night Witch Sparky
Lightning Arrows Electro Wizard Sparky Mega Knight
Lightning Arrows Valkyrie Mega Knight
Lightning Night Witch Sparky Mega Knight
Lightning Arrows
Lightning Sparky
Lightning Arrows
Arrows Valkyrie Sparky Mega Knight
Arrows Lightning Electro Wizard Sparky
Lightning Arrows Sparky Mega Knight
Lightning Arrows Sparky
Lightning Arrows Electro Wizard Night Witch Sparky
Lightning Electro Wizard
Lightning Night Witch Sparky
Lightning Arrows Night Witch Sparky Mega Knight
Lightning Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Lightning Sparky
Lightning Electro Wizard Skeleton Army Night Witch
Lightning Arrows Electro Wizard
Arrows
Lightning Valkyrie Electro Wizard Sparky Mega Knight
Arrows Lightning
Lightning Arrows Sparky
Sparky Mega Knight
Lightning Electro Wizard Sparky
Lightning Electro Wizard
Lightning Electro Wizard Sparky Mega Knight

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