My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Valkyrie Battle Ram Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Balloon
Giant Snowball
Skeletons Tombstone Battle Ram Balloon
Zap
Skeletons Tombstone Battle Ram Balloon
Barbarian Barrel
Skeletons Tombstone Valkyrie Battle Ram Wizard
The Log
Skeletons Tombstone Battle Ram
Earthquake
Skeletons Tombstone
Arrows
Skeletons Tombstone
Royal Delivery
Skeletons Valkyrie Battle Ram Wizard Balloon
Fireball
Tombstone Battle Ram Wizard Balloon
Poison
Tombstone Wizard Balloon
Lightning
Tombstone Valkyrie Battle Ram Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Battle Ram Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Tombstone Valkyrie Battle Ram Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Tombstone

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Battle Ram
Tombstone
Valkyrie
Balloon Battle Ram Wizard
Battle Ram
Arrows Valkyrie
Wizard
Valkyrie Rage Balloon
Rage
Balloon Wizard
Balloon
Arrows Valkyrie Rage Wizard

Defense Synergies 0 6

Skeletons
Tombstone Wizard
Arrows
Tombstone Valkyrie
Tombstone
Skeletons Arrows Wizard
Valkyrie
Arrows Wizard
Battle Ram
Wizard
Skeletons Tombstone Valkyrie
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Wizard
Skeletons Tombstone Valkyrie
Skeletons Tombstone Valkyrie
Skeletons Tombstone Valkyrie
Arrows Tombstone Valkyrie
Arrows Skeletons Valkyrie
Arrows Tombstone Wizard
Arrows Valkyrie
Skeletons Tombstone
Skeletons Valkyrie
Valkyrie Skeletons Arrows Tombstone Wizard
Arrows Wizard
Tombstone Skeletons Valkyrie Wizard
Valkyrie Wizard Arrows Tombstone
Tombstone
Wizard Skeletons Arrows Tombstone Valkyrie
Arrows Tombstone Valkyrie Wizard
Arrows Valkyrie Wizard Tombstone
Valkyrie Wizard Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tombstone
Arrows Valkyrie Wizard
Tombstone Skeletons Valkyrie
Valkyrie
Skeletons Tombstone Valkyrie
Arrows Wizard Skeletons
Skeletons Tombstone Valkyrie
Valkyrie
Skeletons Tombstone Valkyrie
Skeletons Tombstone
Tombstone Valkyrie
Arrows Valkyrie
Skeletons Tombstone Valkyrie Wizard
Wizard Valkyrie
Tombstone Skeletons Valkyrie
Arrows Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Tombstone
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows

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