My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Knight Goblin Gang Firecracker Valkyrie Skeleton Army
The Log
Goblin Gang Firecracker Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Knight Goblin Gang Firecracker Valkyrie Skeleton Army P.E.K.K.A Mother Witch
Fireball
Goblin Gang Firecracker Skeleton Army Mother Witch
Poison
Goblin Gang Firecracker Skeleton Army Mother Witch
Lightning
Knight Valkyrie Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Skeleton Army Fireball Valkyrie Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Fireball Mother Witch
Goblin Gang
Knight Firecracker Valkyrie P.E.K.K.A
Firecracker
Knight Goblin Gang Valkyrie P.E.K.K.A
Fireball
Knight
Valkyrie
Goblin Gang Firecracker P.E.K.K.A Mother Witch
Skeleton Army
P.E.K.K.A
Goblin Gang Firecracker Valkyrie Mother Witch
Mother Witch
Knight Valkyrie P.E.K.K.A

Defense Synergies 3 12

Knight
Goblin Gang Firecracker Fireball Skeleton Army Mother Witch
Goblin Gang
Knight Firecracker Valkyrie Skeleton Army P.E.K.K.A
Firecracker
Knight Valkyrie Goblin Gang Skeleton Army P.E.K.K.A
Fireball
Knight Valkyrie
Valkyrie
Firecracker Goblin Gang Fireball P.E.K.K.A Mother Witch
Skeleton Army
Knight Goblin Gang Firecracker
P.E.K.K.A
Goblin Gang Firecracker Valkyrie
Mother Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Valkyrie
Skeleton Army P.E.K.K.A Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Skeleton Army P.E.K.K.A Knight Valkyrie
Skeleton Army P.E.K.K.A Knight Goblin Gang Firecracker Valkyrie
Firecracker Fireball Valkyrie Skeleton Army P.E.K.K.A
Goblin Gang Fireball Skeleton Army Firecracker Valkyrie Mother Witch
Goblin Gang Firecracker Fireball
Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Firecracker Valkyrie
Goblin Gang Valkyrie Skeleton Army Mother Witch Knight Firecracker Fireball
Goblin Gang Firecracker Fireball
Skeleton Army P.E.K.K.A Knight Goblin Gang Fireball Valkyrie
Fireball Valkyrie Skeleton Army Goblin Gang Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Goblin Gang
Skeleton Army Goblin Gang Fireball P.E.K.K.A
Knight Goblin Gang Firecracker Fireball Valkyrie Skeleton Army P.E.K.K.A
Fireball Knight Goblin Gang Firecracker Valkyrie Skeleton Army
Valkyrie Knight Firecracker Fireball Mother Witch
P.E.K.K.A
Goblin Gang Valkyrie Skeleton Army Knight Firecracker Fireball P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeleton Army Fireball P.E.K.K.A
Fireball Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Skeleton Army P.E.K.K.A Knight Valkyrie
Goblin Gang Valkyrie Skeleton Army P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Goblin Gang Valkyrie Skeleton Army
Firecracker Fireball Mother Witch Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Knight Fireball Valkyrie
P.E.K.K.A Knight Valkyrie Skeleton Army
P.E.K.K.A Knight Firecracker Fireball Valkyrie Skeleton Army
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Knight Valkyrie
Skeleton Army P.E.K.K.A Fireball Valkyrie
Skeleton Army P.E.K.K.A Knight Goblin Gang Fireball Valkyrie
Firecracker Fireball Valkyrie Skeleton Army
Goblin Gang Skeleton Army Knight Firecracker Fireball Valkyrie P.E.K.K.A
Valkyrie Firecracker Fireball P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Valkyrie
Firecracker Fireball
Fireball
Knight Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Mother Witch
Firecracker
Fireball Firecracker
Fireball Firecracker
Goblin Gang Fireball
Firecracker Knight Fireball Valkyrie
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Valkyrie Mother Witch
Fireball
Fireball
Fireball
Firecracker Mother Witch Fireball Valkyrie
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball Mother Witch
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Goblin Gang Fireball Skeleton Army
Fireball Firecracker
Fireball
Fireball Knight Goblin Gang Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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