My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Golem Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Ice Wizard Magic Archer
The Log
Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Ice Wizard Magic Archer
Fireball
Musketeer Skeleton Army Ice Wizard Magic Archer
Poison
Musketeer Skeleton Army Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard Magic Archer
Rocket
Musketeer Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Fireball Mini P.E.K.K.A Musketeer Valkyrie Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Fireball Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem Magic Archer
Mini P.E.K.K.A
Musketeer Valkyrie Golem Ice Wizard Magic Archer
Musketeer
Valkyrie Mini P.E.K.K.A Golem
Valkyrie
Musketeer Mini P.E.K.K.A Magic Archer
Skeleton Army
Golem
Fireball Mini P.E.K.K.A Musketeer Ice Wizard Magic Archer
Ice Wizard
Mini P.E.K.K.A Golem
Magic Archer
Fireball Mini P.E.K.K.A Valkyrie Golem

Defense Synergies 1 14

Fireball
Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A
Fireball Musketeer Valkyrie Skeleton Army Ice Wizard Magic Archer
Musketeer
Valkyrie Fireball Mini P.E.K.K.A Skeleton Army
Valkyrie
Musketeer Fireball Mini P.E.K.K.A Ice Wizard Magic Archer
Skeleton Army
Mini P.E.K.K.A Musketeer Ice Wizard Magic Archer
Golem
Ice Wizard
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Magic Archer
Mini P.E.K.K.A Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Magic Archer
Mini P.E.K.K.A Skeleton Army Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Skeleton Army Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Skeleton Army Musketeer Valkyrie Ice Wizard
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Skeleton Army Musketeer Valkyrie Ice Wizard Magic Archer
Musketeer Fireball Ice Wizard Magic Archer
Fireball Musketeer Valkyrie Magic Archer
Mini P.E.K.K.A Musketeer Skeleton Army Ice Wizard
Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Ice Wizard
Valkyrie Skeleton Army Ice Wizard Fireball Musketeer Magic Archer
Musketeer Fireball Ice Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Fireball Musketeer Valkyrie Ice Wizard
Fireball Valkyrie Skeleton Army Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army
Fireball Musketeer Valkyrie Skeleton Army Ice Wizard Magic Archer
Valkyrie Fireball Musketeer Ice Wizard Magic Archer
Mini P.E.K.K.A Musketeer
Valkyrie Skeleton Army Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie Magic Archer
Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Fireball Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army
Fireball Musketeer Ice Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Fireball Musketeer Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Magic Archer
Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer Valkyrie
Skeleton Army Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie
Fireball Musketeer Valkyrie Skeleton Army Magic Archer
Skeleton Army Fireball Mini P.E.K.K.A Musketeer Valkyrie Magic Archer
Valkyrie Fireball Mini P.E.K.K.A Musketeer Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer Valkyrie
Fireball Musketeer Ice Wizard Magic Archer
Fireball Magic Archer
Fireball Musketeer Valkyrie
Fireball Valkyrie Magic Archer
Fireball Musketeer Ice Wizard Magic Archer
Musketeer Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Valkyrie Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Magic Archer Fireball Musketeer
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Magic Archer
Fireball Valkyrie Magic Archer
Fireball Musketeer Magic Archer
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie Ice Wizard Magic Archer
Fireball Musketeer Ice Wizard Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Ice Wizard Magic Archer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Musketeer Skeleton Army Magic Archer
Fireball Musketeer Ice Wizard Magic Archer
Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie Magic Archer
Fireball Musketeer Magic Archer
Fireball
Musketeer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer

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