My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Barbarians Hog Rider Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Ice Spirit Barbarians Valkyrie Witch
The Log
Skeletons Ice Spirit Barbarians Hog Rider Witch
Earthquake
Skeletons Barbarians Hog Rider Witch
Arrows
Skeletons Ice Spirit Witch
Royal Delivery
Skeletons Ice Spirit Barbarians Valkyrie Hog Rider Witch
Fireball
Barbarians Hog Rider Witch
Poison
Barbarians Witch
Lightning
Valkyrie Witch
Rocket
Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Valkyrie Hog Rider Freeze Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Arrows Valkyrie

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Hog Rider Barbarians Witch
Arrows
Hog Rider Freeze
Barbarians
Ice Spirit Hog Rider
Valkyrie
Ice Spirit Hog Rider Witch
Hog Rider
Ice Spirit Arrows Valkyrie Freeze Barbarians Witch
Freeze
Hog Rider Arrows
Witch
Ice Spirit Valkyrie Hog Rider

Defense Synergies 0 9

Skeletons
Ice Spirit Witch
Ice Spirit
Skeletons Barbarians Valkyrie Witch
Arrows
Barbarians Valkyrie
Barbarians
Ice Spirit Arrows
Valkyrie
Ice Spirit Arrows Freeze Witch
Hog Rider
Freeze
Valkyrie
Witch
Skeletons Ice Spirit Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Barbarians Skeletons Ice Spirit Valkyrie Witch
Barbarians Witch Skeletons Valkyrie Freeze
Barbarians Witch Skeletons Valkyrie
Arrows Barbarians Valkyrie
Arrows Freeze Skeletons Valkyrie
Ice Spirit Arrows Freeze Witch
Arrows Barbarians Valkyrie
Barbarians Witch Skeletons
Skeletons Ice Spirit Barbarians Valkyrie
Barbarians Valkyrie Witch Skeletons Arrows Freeze
Arrows Witch
Barbarians Skeletons Ice Spirit Valkyrie Freeze Witch
Valkyrie Ice Spirit Arrows Barbarians Freeze Witch
Barbarians
Barbarians Ice Spirit Freeze
Barbarians Skeletons Arrows Valkyrie Witch
Ice Spirit Arrows Barbarians Valkyrie Witch
Arrows Valkyrie Freeze Witch Ice Spirit Barbarians
Barbarians
Valkyrie Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeletons Witch
Arrows Valkyrie
Barbarians Skeletons Ice Spirit Valkyrie Witch
Valkyrie Barbarians
Barbarians Skeletons Valkyrie Witch
Arrows Skeletons Ice Spirit Freeze Witch
Skeletons Barbarians Valkyrie Witch
Barbarians Valkyrie
Freeze Skeletons Ice Spirit Barbarians Valkyrie Witch
Witch Skeletons Barbarians
Barbarians Valkyrie Witch
Arrows Barbarians Valkyrie
Barbarians Skeletons Valkyrie Witch
Barbarians Valkyrie Witch
Barbarians Witch Skeletons Ice Spirit Valkyrie Freeze
Arrows Valkyrie Barbarians Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Barbarians Valkyrie Freeze
Arrows Valkyrie
Arrows Ice Spirit Freeze Witch
Arrows Witch
Arrows Ice Spirit Freeze
Arrows
Arrows Valkyrie
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Freeze
Arrows
Arrows Valkyrie Witch
Arrows
Arrows Barbarians
Arrows Freeze Ice Spirit Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Ice Spirit Freeze Witch
Arrows
Ice Spirit Arrows Freeze
Arrows
Ice Spirit Barbarians Freeze Witch
Arrows Witch
Freeze
Arrows
Valkyrie
Arrows
Arrows
Ice Spirit Freeze Witch
Witch
Freeze Witch

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