My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Hog Rider
Zap
Goblins Cannon
Barbarian Barrel
Electro Spirit Goblins Cannon Valkyrie Electro Wizard
The Log
Electro Spirit Goblins Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Valkyrie Hog Rider Electro Wizard
Fireball
Cannon Hog Rider Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins The Log Cannon Fireball Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins The Log Cannon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Goblins
Hog Rider Valkyrie
Cannon
Fireball
Hog Rider Electro Spirit The Log Electro Wizard
Valkyrie
Hog Rider Goblins Electro Wizard
Hog Rider
Goblins Fireball Valkyrie The Log Electro Spirit Electro Wizard
The Log
Hog Rider Fireball
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 2 13

Electro Spirit
The Log Electro Wizard
Goblins
Cannon The Log Electro Wizard
Cannon
The Log Goblins Fireball Valkyrie Electro Wizard
Fireball
The Log Cannon Valkyrie Electro Wizard
Valkyrie
Cannon Fireball The Log Electro Wizard
Hog Rider
The Log
Cannon Fireball Electro Spirit Goblins Valkyrie Electro Wizard
Electro Wizard
Electro Spirit Goblins Cannon Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie The Log Electro Wizard
Goblins Cannon Valkyrie The Log Electro Wizard
Cannon Goblins Valkyrie Electro Wizard
Cannon Goblins Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Electro Spirit Goblins Cannon Valkyrie Electro Wizard
Electro Wizard Electro Spirit Cannon Fireball
Electro Spirit Cannon Fireball Valkyrie The Log Electro Wizard
Cannon Goblins
Goblins Cannon Valkyrie Electro Wizard
Goblins Valkyrie Electro Wizard Electro Spirit Cannon Fireball The Log
Fireball Electro Wizard
Cannon Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Electro Spirit Goblins Cannon The Log Electro Wizard
Cannon Electro Wizard
Cannon Fireball The Log Electro Wizard
Goblins Cannon Fireball Valkyrie Electro Wizard
Cannon Fireball Electro Spirit Goblins Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Spirit Cannon Fireball Electro Wizard
Cannon Electro Wizard
Valkyrie Electro Spirit Goblins Cannon Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Fireball Electro Wizard
Fireball Electro Wizard Valkyrie The Log
Goblins Valkyrie The Log Electro Wizard
Valkyrie Fireball The Log Electro Wizard
Cannon Valkyrie
Fireball Electro Spirit Electro Wizard
Goblins Fireball Valkyrie Electro Wizard
Valkyrie
Electro Wizard Electro Spirit Goblins Fireball Valkyrie The Log
Cannon
Valkyrie
Fireball Valkyrie The Log Electro Wizard
Cannon Fireball Valkyrie
Cannon Fireball Valkyrie
Electro Wizard Electro Spirit Goblins Fireball Valkyrie The Log
Valkyrie Electro Spirit Cannon Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Electro Spirit
The Log
Fireball The Log
Fireball The Log
Goblins Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Electro Spirit Fireball Valkyrie
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Electro Spirit Fireball
Fireball
Fireball The Log
Electro Spirit Fireball Electro Wizard
Fireball The Log
Electro Wizard Electro Spirit Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
Electro Spirit Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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