My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Giant Wizard Hunter Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Balloon
Giant Snowball
Minion Horde Balloon
Zap
Firecracker Minion Horde Balloon
Barbarian Barrel
Firecracker Valkyrie Wizard Hunter
The Log
Firecracker Hunter
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Valkyrie Wizard Hunter Balloon
Fireball
Firecracker Minion Horde Wizard Hunter Balloon
Poison
Firecracker Minion Horde Wizard Hunter Balloon
Lightning
Valkyrie Wizard Hunter Balloon
Rocket
Minion Horde Valkyrie Wizard Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Valkyrie Hunter Minion Horde Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Valkyrie Hunter

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Giant Balloon
Minion Horde
Rage Giant
Valkyrie
Balloon Firecracker Giant Wizard Hunter
Giant
Rage Hunter Firecracker Minion Horde Valkyrie Wizard Balloon
Wizard
Valkyrie Giant Rage Balloon
Rage
Minion Horde Giant Balloon Wizard
Hunter
Giant Valkyrie Balloon
Balloon
Valkyrie Rage Firecracker Giant Wizard Hunter

Defense Synergies 1 3

Firecracker
Valkyrie Hunter
Minion Horde
Valkyrie
Firecracker Wizard Hunter
Giant
Wizard
Valkyrie
Rage
Hunter
Firecracker Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Wizard
Minion Horde Hunter Firecracker Valkyrie
Minion Horde Hunter Valkyrie
Minion Horde Hunter Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Valkyrie Hunter
Minion Horde Hunter Firecracker Wizard
Valkyrie
Minion Horde Hunter
Firecracker Minion Horde Valkyrie Hunter
Minion Horde Valkyrie Firecracker Wizard Hunter
Minion Horde Hunter Firecracker Wizard
Minion Horde Hunter Valkyrie Wizard
Valkyrie Wizard Firecracker Minion Horde Hunter
Minion Horde Hunter
Minion Horde Hunter
Minion Horde Wizard Firecracker Valkyrie Hunter
Firecracker Minion Horde Valkyrie Wizard Hunter
Valkyrie Wizard Hunter Firecracker
Hunter
Valkyrie Wizard Firecracker Minion Horde Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Firecracker Valkyrie Wizard Hunter
Minion Horde Valkyrie Hunter
Valkyrie Hunter Minion Horde
Minion Horde Valkyrie Hunter
Firecracker Wizard Minion Horde Hunter
Minion Horde Valkyrie Hunter
Minion Horde Valkyrie Hunter
Minion Horde Firecracker Valkyrie
Minion Horde
Minion Horde Valkyrie Hunter
Valkyrie
Minion Horde Valkyrie Wizard Hunter
Wizard Firecracker Minion Horde Valkyrie
Firecracker Minion Horde Valkyrie Hunter
Valkyrie Firecracker Minion Horde Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie
Firecracker
Minion Horde
Firecracker Valkyrie
Wizard Firecracker Minion Horde Valkyrie
Firecracker Wizard Minion Horde Hunter
Firecracker Minion Horde Wizard
Firecracker Wizard Hunter
Firecracker Wizard
Minion Horde
Firecracker Minion Horde Valkyrie Wizard
Firecracker Wizard
Firecracker Hunter
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard Hunter
Firecracker Minion Horde Wizard
Minion Horde
Firecracker Wizard Hunter
Firecracker Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Firecracker Valkyrie Wizard Hunter
Minion Horde
Firecracker Wizard Hunter
Wizard
Firecracker
Firecracker Minion Horde Wizard Hunter
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard Hunter
Firecracker Minion Horde
Minion Horde
Firecracker Wizard
Minion Horde
Firecracker Wizard Hunter
Firecracker Minion Horde Valkyrie Wizard Hunter
Firecracker Wizard
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker

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