My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Hog Rider Goblin Barrel
Giant Snowball
Minions Hog Rider Goblin Barrel
Zap
Minions Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Tesla Elixir Golem Valkyrie Goblin Barrel
The Log
Firecracker Elixir Golem Hog Rider Goblin Barrel
Earthquake
Firecracker Tesla Elixir Golem Hog Rider Goblin Barrel
Arrows
Minions Firecracker Goblin Barrel
Royal Delivery
Minions Firecracker Elixir Golem Valkyrie Hog Rider Goblin Barrel
Fireball
Minions Firecracker Tesla Elixir Golem Hog Rider Goblin Barrel
Poison
Minions Firecracker Elixir Golem
Lightning
Tesla Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Elixir Golem Goblin Barrel Tesla Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Elixir Golem

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Elixir Golem Goblin Barrel
Minions
Hog Rider Firecracker Elixir Golem Valkyrie
Firecracker
Elixir Golem Hog Rider Minions Valkyrie Goblin Barrel
Tesla
Elixir Golem
Firecracker Arrows Minions Hog Rider Goblin Barrel
Valkyrie
Hog Rider Goblin Barrel Minions Firecracker
Hog Rider
Arrows Minions Firecracker Valkyrie Elixir Golem Goblin Barrel
Goblin Barrel
Valkyrie Arrows Firecracker Elixir Golem Hog Rider

Defense Synergies 2 6

Arrows
Tesla Valkyrie
Minions
Valkyrie Firecracker Tesla
Firecracker
Valkyrie Minions Tesla
Tesla
Arrows Minions Firecracker Valkyrie
Elixir Golem
Valkyrie
Minions Firecracker Arrows Tesla
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla Valkyrie
Minions Firecracker Tesla Valkyrie
Tesla Minions Valkyrie
Tesla Minions Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Minions Firecracker Tesla Valkyrie
Minions Tesla Arrows Firecracker
Arrows Tesla Valkyrie
Tesla Minions
Firecracker Tesla Valkyrie
Minions Valkyrie Arrows Firecracker Tesla
Arrows Minions Tesla Firecracker
Tesla Minions Valkyrie
Valkyrie Arrows Minions Firecracker Tesla
Tesla
Tesla
Tesla Arrows Minions Firecracker Valkyrie
Arrows Tesla Minions Firecracker Valkyrie
Arrows Valkyrie Minions Firecracker Tesla
Tesla
Valkyrie Arrows Minions Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla
Arrows Firecracker Tesla Valkyrie
Minions Valkyrie
Valkyrie Tesla
Tesla Valkyrie
Arrows Firecracker Minions Tesla
Minions Tesla Valkyrie
Tesla Valkyrie
Minions Firecracker Valkyrie
Tesla
Minions Tesla Valkyrie
Arrows Valkyrie
Tesla Valkyrie
Firecracker Tesla Valkyrie
Tesla Minions Firecracker Valkyrie
Arrows Minions Valkyrie Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker Valkyrie
Minions
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Minions Firecracker
Firecracker
Firecracker

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