My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Tesla Valkyrie Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Guards
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker Guards
Lightning
Tesla Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Tesla Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Firecracker
Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Bats Valkyrie Mega Knight
Tesla
Valkyrie
Bats Hog Rider Firecracker
Hog Rider
Bats Arrows Firecracker Valkyrie Guards Mega Knight
Guards
Hog Rider
Mega Knight
Bats Arrows Firecracker Hog Rider

Defense Synergies 2 11

Bats
Firecracker Tesla Valkyrie Mega Knight
Arrows
Mega Knight Tesla Valkyrie
Firecracker
Valkyrie Bats Tesla Guards Mega Knight
Tesla
Bats Arrows Firecracker Valkyrie Guards
Valkyrie
Firecracker Bats Arrows Tesla
Hog Rider
Guards
Firecracker Tesla
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie
Bats Firecracker Tesla Valkyrie Mega Knight
Tesla Mega Knight Bats Valkyrie
Tesla Bats Firecracker Valkyrie Guards Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Bats Firecracker Tesla Valkyrie Guards Mega Knight
Bats Tesla Arrows Firecracker
Arrows Tesla Valkyrie Mega Knight
Tesla
Guards Firecracker Tesla Valkyrie Mega Knight
Bats Valkyrie Guards Arrows Firecracker Tesla Mega Knight
Arrows Tesla Bats Firecracker
Tesla Mega Knight Bats Valkyrie Guards
Valkyrie Mega Knight Bats Arrows Firecracker Tesla Guards
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Bats Arrows Firecracker Valkyrie
Arrows Tesla Mega Knight Bats Firecracker Valkyrie Guards
Arrows Valkyrie Bats Firecracker Tesla Guards Mega Knight
Tesla
Valkyrie Mega Knight Bats Arrows Firecracker Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Tesla
Arrows Firecracker Tesla Valkyrie Mega Knight
Guards Mega Knight Bats Valkyrie
Valkyrie Guards Mega Knight Bats Tesla
Tesla Valkyrie Guards Mega Knight
Arrows Firecracker Bats Tesla
Guards Bats Tesla Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Bats Firecracker Valkyrie
Tesla Guards
Mega Knight Bats Tesla Valkyrie Guards
Mega Knight Arrows Valkyrie Guards
Mega Knight Tesla Valkyrie Guards
Firecracker Tesla Valkyrie Mega Knight
Tesla Guards Bats Firecracker Valkyrie
Bats Arrows Valkyrie Mega Knight Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Guards
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Guards
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Guards
Arrows Firecracker
Arrows
Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Guards
Firecracker Bats
Firecracker Mega Knight

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