My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions Dart Goblin Witch
Zap
Bomber Minions Dart Goblin Witch
Barbarian Barrel
Bomber Dart Goblin Valkyrie Witch
The Log
Bomber Dart Goblin Witch
Earthquake
Bomber Witch
Arrows
Bomber Minions Dart Goblin Witch
Royal Delivery
Bomber Minions Dart Goblin Valkyrie Witch P.E.K.K.A
Fireball
Bomber Minions Dart Goblin Witch
Poison
Bomber Minions Dart Goblin Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Arrows Minions Dart Goblin Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Arrows Minions

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Valkyrie P.E.K.K.A
Arrows
Mirror P.E.K.K.A
Minions
Bomber Valkyrie P.E.K.K.A
Dart Goblin
Valkyrie Mirror P.E.K.K.A
Valkyrie
Dart Goblin Bomber Minions Witch P.E.K.K.A
Mirror
Arrows Dart Goblin
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bomber Minions Dart Goblin Valkyrie Witch

Defense Synergies 2 12

Bomber
Valkyrie P.E.K.K.A
Arrows
Mirror Valkyrie P.E.K.K.A
Minions
Valkyrie Dart Goblin P.E.K.K.A
Dart Goblin
Minions Valkyrie Mirror P.E.K.K.A
Valkyrie
Minions Bomber Arrows Dart Goblin Mirror Witch P.E.K.K.A
Mirror
Arrows Dart Goblin Valkyrie
Witch
Valkyrie
P.E.K.K.A
Bomber Arrows Minions Dart Goblin Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Dart Goblin Valkyrie
P.E.K.K.A Bomber Minions Dart Goblin Valkyrie Witch
Witch P.E.K.K.A Bomber Minions Dart Goblin Valkyrie
Witch P.E.K.K.A Bomber Minions Dart Goblin Valkyrie
Bomber Arrows Valkyrie P.E.K.K.A
Arrows Bomber Minions Dart Goblin Valkyrie
Minions Dart Goblin Arrows Witch
Arrows Dart Goblin Valkyrie P.E.K.K.A
Witch P.E.K.K.A Minions
Bomber Dart Goblin Valkyrie
Minions Dart Goblin Valkyrie Witch Bomber Arrows
Arrows Minions Dart Goblin Witch
P.E.K.K.A Bomber Minions Valkyrie Witch
Bomber Valkyrie Arrows Minions Dart Goblin Witch P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Bomber Arrows Minions Valkyrie Witch P.E.K.K.A
Arrows Bomber Minions Dart Goblin Valkyrie Witch
Arrows Valkyrie Witch Bomber Minions Dart Goblin
P.E.K.K.A Dart Goblin
Bomber Valkyrie Arrows Minions Dart Goblin Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Bomber Arrows Valkyrie
P.E.K.K.A Minions Valkyrie Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Arrows Minions Dart Goblin Witch
P.E.K.K.A Minions Dart Goblin Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Minions Valkyrie Witch
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Minions Dart Goblin Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Witch
Bomber Dart Goblin Valkyrie Witch
Witch Bomber Minions Dart Goblin Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Bomber Dart Goblin Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Bomber Arrows Valkyrie
Arrows Minions Dart Goblin Witch
Bomber Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin
Minions
Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows
Bomber Minions
Bomber Arrows Dart Goblin
Bomber Arrows Dart Goblin Valkyrie Witch
Minions
Arrows
Arrows
Arrows Bomber Valkyrie Witch
Witch
Arrows Dart Goblin Witch
Arrows Witch
Arrows Dart Goblin
Arrows Dart Goblin Witch
Minions Dart Goblin Witch
Bomber Arrows Dart Goblin
Arrows
P.E.K.K.A
Arrows
Minions Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows
Dart Goblin Valkyrie
Arrows Bomber Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Minions Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch

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