My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Barbarian Hut Prince Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Minion Horde Goblin Hut Princess
Zap
Minion Horde Goblin Hut Prince Princess
Barbarian Barrel
Valkyrie Goblin Hut Barbarian Hut Princess
The Log
Goblin Hut Barbarian Hut Prince Princess
Earthquake
Goblin Hut Barbarian Hut
Arrows
Minion Horde Goblin Hut Princess
Royal Delivery
Minion Horde Valkyrie Goblin Hut Prince Princess
Fireball
Minion Horde Goblin Hut Barbarian Hut Princess
Poison
Minion Horde Goblin Hut Barbarian Hut Princess
Lightning
Valkyrie Goblin Hut Barbarian Hut Prince
Rocket
Minion Horde Valkyrie Goblin Hut Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Fireball Valkyrie Golden Knight Minion Horde Goblin Hut Prince Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Fireball Valkyrie Golden Knight

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Barbarian Hut Prince
Fireball
Princess Golden Knight
Valkyrie
Prince Goblin Hut Barbarian Hut
Goblin Hut
Valkyrie Barbarian Hut Prince Golden Knight
Barbarian Hut
Minion Horde Valkyrie Goblin Hut Princess
Prince
Valkyrie Minion Horde Goblin Hut Princess
Princess
Fireball Barbarian Hut Prince
Golden Knight
Fireball Goblin Hut

Defense Synergies 0 12

Minion Horde
Barbarian Hut
Fireball
Valkyrie Goblin Hut Barbarian Hut Princess Golden Knight
Valkyrie
Fireball Goblin Hut Prince Princess
Goblin Hut
Fireball Valkyrie Barbarian Hut
Barbarian Hut
Minion Horde Fireball Goblin Hut Princess
Prince
Valkyrie
Princess
Fireball Valkyrie Barbarian Hut Golden Knight
Golden Knight
Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Fireball Valkyrie Goblin Hut Golden Knight
Minion Horde Barbarian Hut Valkyrie Goblin Hut Prince
Minion Horde Goblin Hut Barbarian Hut Prince Valkyrie
Minion Horde Goblin Hut Barbarian Hut Prince Valkyrie
Fireball Valkyrie Prince Princess
Fireball Valkyrie
Minion Horde Fireball Goblin Hut Barbarian Hut Princess
Barbarian Hut Fireball Valkyrie Golden Knight
Minion Horde Barbarian Hut Goblin Hut Prince Princess
Minion Horde Valkyrie Prince
Minion Horde Valkyrie Fireball Goblin Hut Princess
Minion Horde Fireball Goblin Hut Barbarian Hut Princess
Minion Horde Goblin Hut Barbarian Hut Prince Fireball Valkyrie
Fireball Valkyrie Barbarian Hut Minion Horde Goblin Hut Prince Princess Golden Knight
Barbarian Hut Minion Horde Goblin Hut Prince
Minion Horde Barbarian Hut Fireball Goblin Hut Prince
Minion Horde Barbarian Hut Fireball Valkyrie Goblin Hut Prince
Fireball Minion Horde Valkyrie Goblin Hut Barbarian Hut Prince Golden Knight
Valkyrie Fireball Goblin Hut Barbarian Hut Princess
Barbarian Hut Goblin Hut Prince
Valkyrie Minion Horde Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Fireball Goblin Hut Prince
Fireball Valkyrie Prince
Minion Horde Valkyrie Goblin Hut Barbarian Hut Prince Golden Knight
Valkyrie Prince Minion Horde Fireball Barbarian Hut
Barbarian Hut Minion Horde Valkyrie Goblin Hut Prince
Fireball Minion Horde Goblin Hut Princess
Prince Minion Horde Fireball Valkyrie Goblin Hut Barbarian Hut
Minion Horde Valkyrie Barbarian Hut Prince
Minion Horde Fireball Valkyrie Goblin Hut Barbarian Hut Prince
Minion Horde Goblin Hut Barbarian Hut
Minion Horde Valkyrie Goblin Hut Prince Golden Knight
Fireball Valkyrie Prince
Prince Minion Horde Fireball Valkyrie Barbarian Hut Golden Knight
Minion Horde Fireball Valkyrie Barbarian Hut Princess
Goblin Hut Minion Horde Fireball Valkyrie Barbarian Hut Prince Golden Knight
Valkyrie Minion Horde Fireball Goblin Hut Barbarian Hut Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Minion Horde Valkyrie Barbarian Hut Golden Knight
Fireball Princess Golden Knight
Minion Horde Fireball Goblin Hut Barbarian Hut
Fireball Valkyrie Barbarian Hut Prince
Fireball Minion Horde Valkyrie
Fireball Minion Horde Princess
Minion Horde Princess
Fireball Barbarian Hut Princess
Fireball Golden Knight
Minion Horde Fireball Prince
Minion Horde Fireball Valkyrie Prince Princess Golden Knight
Fireball Princess
Fireball Goblin Hut Barbarian Hut Princess Golden Knight
Minion Horde Fireball Princess
Princess Fireball Goblin Hut Barbarian Hut Prince
Minion Horde Fireball Goblin Hut Barbarian Hut Princess Golden Knight
Minion Horde Fireball Goblin Hut Barbarian Hut Princess
Fireball
Minion Horde
Fireball Prince Princess
Fireball Valkyrie Princess Golden Knight
Minion Horde Fireball Prince
Fireball Princess
Prince
Minion Horde Fireball Barbarian Hut
Fireball Valkyrie Princess
Minion Horde
Fireball Princess Golden Knight
Fireball Prince Princess Golden Knight
Fireball Golden Knight
Minion Horde Fireball Princess
Minion Horde Fireball Goblin Hut
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Princess
Minion Horde Prince
Fireball Princess
Minion Horde Fireball Goblin Hut Barbarian Hut Prince Princess
Fireball Princess
Fireball
Fireball Minion Horde Valkyrie Prince Princess
Fireball Princess
Fireball
Minion Horde Prince
Minion Horde Fireball Princess Golden Knight
Fireball Princess
Fireball Prince Princess Golden Knight

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