My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Flying Machine Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Valkyrie Flying Machine Balloon Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Balloon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Mega Minion Flying Machine Balloon Princess Lumberjack
Zap
Archers Flying Machine Balloon Princess
Barbarian Barrel
Archers Valkyrie Princess Electro Wizard Lumberjack
The Log
Archers Princess Lumberjack
Earthquake
Archers
Arrows
Archers Flying Machine Princess
Royal Delivery
Archers Mega Minion Valkyrie Flying Machine Balloon Princess Electro Wizard Lumberjack
Fireball
Archers Mega Minion Flying Machine Balloon Princess Electro Wizard Lumberjack
Poison
Archers Mega Minion Flying Machine Balloon Princess Electro Wizard
Lightning
Mega Minion Valkyrie Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Princess Valkyrie Flying Machine Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Mega Minion Princess Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Balloon Lumberjack
Mega Minion
Valkyrie Balloon
Valkyrie
Archers Balloon Lumberjack Mega Minion Flying Machine Electro Wizard
Flying Machine
Valkyrie Balloon Lumberjack
Balloon
Valkyrie Lumberjack Archers Mega Minion Flying Machine Princess Electro Wizard
Princess
Balloon
Electro Wizard
Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Archers Flying Machine Electro Wizard

Defense Synergies 1 15

Archers
Valkyrie Mega Minion Electro Wizard Lumberjack
Mega Minion
Archers Valkyrie Flying Machine Princess Electro Wizard Lumberjack
Valkyrie
Archers Mega Minion Flying Machine Princess Electro Wizard Lumberjack
Flying Machine
Mega Minion Valkyrie Electro Wizard Lumberjack
Balloon
Princess
Mega Minion Valkyrie
Electro Wizard
Archers Mega Minion Valkyrie Flying Machine Lumberjack
Lumberjack
Archers Mega Minion Valkyrie Flying Machine Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Flying Machine Electro Wizard
Lumberjack Mega Minion Valkyrie Flying Machine Electro Wizard
Lumberjack Archers Mega Minion Valkyrie Electro Wizard
Lumberjack Mega Minion Valkyrie Electro Wizard
Valkyrie Princess Lumberjack
Archers Mega Minion Valkyrie Flying Machine Electro Wizard Lumberjack
Mega Minion Electro Wizard Archers Flying Machine Princess
Valkyrie Flying Machine Electro Wizard
Princess Lumberjack
Archers Valkyrie Electro Wizard Lumberjack
Archers Valkyrie Electro Wizard Mega Minion Flying Machine Princess Lumberjack
Mega Minion Archers Flying Machine Princess Electro Wizard
Lumberjack Valkyrie Flying Machine Electro Wizard
Valkyrie Mega Minion Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Electro Wizard Lumberjack
Archers Mega Minion Valkyrie Flying Machine Electro Wizard Lumberjack
Valkyrie Archers Mega Minion Flying Machine Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Archers Flying Machine Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Archers Electro Wizard
Electro Wizard Archers Mega Minion Valkyrie Flying Machine Lumberjack
Lumberjack Valkyrie Electro Wizard
Valkyrie Lumberjack Electro Wizard
Valkyrie Lumberjack
Archers Flying Machine Princess Electro Wizard
Archers Mega Minion Valkyrie Flying Machine Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Mega Minion Valkyrie Flying Machine
Mega Minion
Mega Minion Valkyrie Flying Machine Lumberjack
Valkyrie Electro Wizard
Valkyrie Lumberjack
Archers Valkyrie Flying Machine Princess
Electro Wizard Archers Mega Minion Valkyrie Flying Machine Lumberjack
Valkyrie Archers Mega Minion Flying Machine Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Flying Machine
Flying Machine Princess Electro Wizard
Flying Machine
Valkyrie Flying Machine
Valkyrie
Mega Minion Flying Machine Princess
Archers Flying Machine Princess
Flying Machine Princess
Flying Machine
Electro Wizard Lumberjack
Valkyrie Flying Machine Princess Electro Wizard
Archers Flying Machine Princess
Flying Machine Princess
Flying Machine Princess
Princess Flying Machine
Flying Machine Princess
Flying Machine Princess
Archers Mega Minion Flying Machine Princess Electro Wizard
Valkyrie Flying Machine Princess
Princess
Flying Machine
Valkyrie Princess
Mega Minion
Flying Machine Princess Electro Wizard
Flying Machine Princess
Archers Flying Machine Princess Electro Wizard
Electro Wizard Mega Minion Flying Machine
Mega Minion
Princess Electro Wizard
Princess
Electro Wizard Archers Flying Machine Princess
Archers Mega Minion Flying Machine Princess Electro Wizard
Mega Minion Valkyrie Flying Machine Princess Electro Wizard Lumberjack
Flying Machine Princess
Mega Minion Flying Machine
Flying Machine Princess Electro Wizard
Flying Machine Princess Electro Wizard
Flying Machine Princess Electro Wizard

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