My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Hunter Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Night Witch Graveyard
Giant Snowball
Royal Recruits Guards Night Witch Graveyard
Zap
Guards Goblin Giant Night Witch Graveyard
Barbarian Barrel
Royal Recruits Guards Hunter Night Witch Graveyard
The Log
Royal Recruits Guards Hunter Graveyard
Earthquake
Guards Graveyard
Arrows
Royal Recruits Guards Night Witch Graveyard
Royal Delivery
Royal Recruits Guards Hunter Night Witch Graveyard
Fireball
Hunter Night Witch
Poison
Royal Recruits Guards Hunter Night Witch Graveyard
Lightning
Hunter Night Witch
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Guards Tornado Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Hunter Night Witch Graveyard Rocket Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Hunter Night Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Graveyard
Rocket
Tornado
Guards
Graveyard
Tornado
Rocket Hunter Goblin Giant Night Witch Graveyard
Hunter
Tornado Goblin Giant
Goblin Giant
Tornado Hunter Night Witch Graveyard
Night Witch
Tornado Goblin Giant Graveyard
Graveyard
Royal Recruits Guards Tornado Goblin Giant Night Witch

Defense Synergies 2 3

Royal Recruits
Tornado
Rocket
Tornado
Guards
Hunter
Tornado
Rocket Royal Recruits Hunter Goblin Giant
Hunter
Guards Tornado
Goblin Giant
Tornado
Night Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Goblin Giant
Hunter Royal Recruits Night Witch
Rocket Tornado Hunter Royal Recruits Night Witch
Royal Recruits Hunter Night Witch Guards
Royal Recruits Rocket Tornado
Tornado Guards Hunter Night Witch
Rocket Tornado Hunter Night Witch
Rocket Royal Recruits Goblin Giant
Hunter Royal Recruits Tornado Night Witch
Guards Tornado Royal Recruits Hunter Night Witch
Guards Royal Recruits Tornado Hunter Goblin Giant Night Witch
Hunter Tornado Night Witch
Royal Recruits Hunter Night Witch Rocket Guards
Rocket Royal Recruits Guards Tornado Hunter Night Witch
Royal Recruits Hunter
Rocket Tornado Royal Recruits Hunter
Royal Recruits Tornado Hunter Night Witch
Royal Recruits Guards Tornado Hunter Night Witch
Tornado Hunter Royal Recruits Guards
Royal Recruits Tornado Hunter
Royal Recruits Guards Hunter Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards
Rocket Hunter
Royal Recruits Guards Rocket Hunter Goblin Giant
Royal Recruits Rocket Guards Hunter Tornado Goblin Giant Night Witch
Royal Recruits Guards Hunter Goblin Giant Night Witch
Rocket Tornado Hunter Goblin Giant
Royal Recruits Rocket Guards Hunter Goblin Giant Night Witch
Royal Recruits Hunter Goblin Giant
Royal Recruits Rocket Tornado
Royal Recruits Guards Goblin Giant
Royal Recruits Guards Hunter
Royal Recruits Rocket Guards Tornado Goblin Giant
Royal Recruits Rocket Guards Hunter Goblin Giant Night Witch
Royal Recruits
Royal Recruits Guards Rocket Tornado Hunter Goblin Giant Night Witch
Royal Recruits Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Guards
Tornado
Rocket Goblin Giant
Royal Recruits Rocket Guards
Rocket
Rocket Tornado Hunter Goblin Giant
Tornado
Tornado Hunter
Tornado
Rocket Guards Tornado Night Witch
Rocket Royal Recruits Tornado
Rocket Tornado
Rocket Hunter
Rocket
Rocket Hunter
Royal Recruits Rocket
Rocket Tornado
Rocket Night Witch
Rocket Hunter
Rocket Tornado
Rocket Night Witch
Rocket Tornado
Rocket Tornado
Rocket Royal Recruits
Tornado Hunter
Tornado Hunter
Tornado
Rocket Tornado
Tornado Hunter Night Witch
Rocket Guards
Night Witch
Rocket Hunter Night Witch
Rocket
Rocket
Royal Recruits Rocket Guards Night Witch
Rocket Tornado Hunter
Rocket Hunter
Rocket Tornado
Royal Recruits
Royal Recruits Rocket Guards Tornado
Rocket Tornado
Royal Recruits Rocket Tornado Goblin Giant

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