My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Goblin Hut Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Tombstone Goblin Cage Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Goblin Cage Furnace Goblin Hut Barbarian Hut Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Tombstone Furnace Goblin Hut Little Prince
Zap
Cannon Tombstone Furnace Goblin Hut Little Prince
Barbarian Barrel
Cannon Tesla Tombstone Goblin Cage Furnace Goblin Hut Barbarian Hut Little Prince
The Log
Cannon Tombstone Goblin Cage Furnace Goblin Hut Barbarian Hut Little Prince
Earthquake
Cannon Tesla Tombstone Goblin Cage Furnace Goblin Hut Barbarian Hut
Arrows
Tombstone Furnace Goblin Hut Little Prince
Royal Delivery
Goblin Cage Goblin Hut Little Prince
Fireball
Cannon Tesla Tombstone Goblin Cage Furnace Goblin Hut Barbarian Hut Little Prince
Poison
Cannon Tombstone Goblin Cage Furnace Goblin Hut Barbarian Hut Little Prince
Lightning
Cannon Tesla Tombstone Goblin Cage Furnace Goblin Hut Barbarian Hut Little Prince
Rocket
Furnace Goblin Hut Barbarian Hut Little Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Tombstone Little Prince Tesla Goblin Cage Furnace Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Tombstone Little Prince Tesla

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Tombstone
Goblin Cage
Goblin Hut
Furnace
Goblin Hut Barbarian Hut
Goblin Hut
Goblin Cage Furnace Barbarian Hut
Barbarian Hut
Furnace Goblin Hut
Little Prince

Defense Synergies 0 5

Cannon
Little Prince
Tesla
Little Prince
Tombstone
Goblin Cage
Furnace
Goblin Hut Barbarian Hut
Goblin Hut
Furnace Barbarian Hut
Barbarian Hut
Furnace Goblin Hut
Little Prince
Cannon Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Tesla Tombstone Goblin Cage Goblin Hut
Barbarian Hut Cannon Tesla Tombstone Goblin Cage Furnace Goblin Hut
Cannon Tesla Goblin Cage Furnace Goblin Hut Barbarian Hut Tombstone
Cannon Tesla Goblin Cage Goblin Hut Barbarian Hut Tombstone Furnace
Tombstone Goblin Cage
Cannon Tesla Furnace
Tesla Furnace Cannon Tombstone Goblin Cage Goblin Hut Barbarian Hut Little Prince
Barbarian Hut Cannon Tesla Goblin Cage
Cannon Tesla Barbarian Hut Tombstone Goblin Cage Furnace Goblin Hut
Cannon Tesla Little Prince
Cannon Tesla Tombstone Furnace Goblin Hut
Tesla Furnace Goblin Hut Barbarian Hut
Cannon Tesla Tombstone Goblin Cage Furnace Goblin Hut Barbarian Hut
Barbarian Hut Cannon Tesla Tombstone Goblin Cage Furnace Goblin Hut
Barbarian Hut Cannon Tesla Tombstone Goblin Cage Furnace Goblin Hut
Barbarian Hut Cannon Tesla Goblin Cage Furnace Goblin Hut
Tesla Barbarian Hut Cannon Tombstone Goblin Cage Furnace Goblin Hut
Cannon Tesla Tombstone Goblin Cage Furnace Goblin Hut Barbarian Hut Little Prince
Goblin Cage Furnace Cannon Tesla Tombstone Goblin Hut Barbarian Hut Little Prince
Barbarian Hut Cannon Tesla Goblin Cage Goblin Hut
Cannon Tesla Furnace Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Tesla Tombstone Goblin Cage Furnace Goblin Hut
Tesla
Tombstone Goblin Cage Furnace Goblin Hut Barbarian Hut
Tesla Goblin Cage Barbarian Hut
Barbarian Hut Cannon Tesla Tombstone Goblin Cage Goblin Hut
Furnace Tesla Goblin Hut
Tesla Tombstone Goblin Cage Furnace Goblin Hut Barbarian Hut
Tesla Goblin Cage Barbarian Hut
Goblin Cage Tombstone Goblin Hut Barbarian Hut
Cannon Tesla Tombstone Goblin Cage Goblin Hut Barbarian Hut
Tesla Tombstone Goblin Cage Goblin Hut
Goblin Cage
Cannon Tesla Tombstone Goblin Cage Barbarian Hut
Cannon Tesla Goblin Cage Furnace Barbarian Hut
Tesla Tombstone Goblin Hut Goblin Cage Furnace Barbarian Hut Little Prince
Cannon Tesla Goblin Cage Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Goblin Hut Barbarian Hut
Barbarian Hut
Furnace
Furnace
Furnace
Barbarian Hut
Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut
Little Prince
Barbarian Hut
Furnace Little Prince
Furnace Little Prince
Goblin Hut
Tombstone Goblin Hut Barbarian Hut
Little Prince

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