My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bowler Goblin Giant Ice Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Guards Goblin Giant
Barbarian Barrel
Spear Goblins Guards Ice Wizard
The Log
Spear Goblins Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Guards Bowler Ice Wizard
Fireball
Bowler Ice Wizard
Poison
Spear Goblins Guards Ice Wizard
Lightning
Bowler Ice Wizard Monk
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Bowler Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Freeze Bowler Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Guards Ice Wizard Freeze Bowler Monk Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Guards Ice Wizard Freeze

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Bowler Goblin Giant Mega Knight
Guards
Freeze
Bowler
Spear Goblins Ice Wizard
Goblin Giant
Spear Goblins Ice Wizard
Ice Wizard
Bowler Goblin Giant
Mega Knight
Spear Goblins
Monk

Defense Synergies 0 9

Spear Goblins
Guards Bowler Goblin Giant Ice Wizard Mega Knight
Guards
Spear Goblins Ice Wizard
Freeze
Mega Knight
Bowler
Spear Goblins Ice Wizard
Goblin Giant
Spear Goblins
Ice Wizard
Spear Goblins Guards Bowler Mega Knight
Mega Knight
Spear Goblins Freeze Ice Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Goblin Giant
Ice Wizard Mega Knight Monk
Bowler Mega Knight Freeze Ice Wizard
Guards Bowler Ice Wizard Mega Knight Monk
Bowler Mega Knight Monk
Freeze Bowler Spear Goblins Guards Ice Wizard Mega Knight
Spear Goblins Freeze Ice Wizard
Bowler Goblin Giant Mega Knight Monk
Ice Wizard
Guards Spear Goblins Bowler Ice Wizard Mega Knight
Guards Ice Wizard Spear Goblins Freeze Bowler Goblin Giant Mega Knight
Spear Goblins Ice Wizard
Bowler Mega Knight Guards Freeze Ice Wizard
Bowler Mega Knight Guards Freeze
Mega Knight
Monk Freeze Bowler Mega Knight
Mega Knight Bowler
Mega Knight Spear Goblins Guards Bowler Ice Wizard
Freeze Spear Goblins Guards Bowler Ice Wizard Mega Knight
Bowler Mega Knight Spear Goblins Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins Bowler
Bowler Mega Knight Monk
Guards Mega Knight Spear Goblins Bowler Goblin Giant
Guards Bowler Mega Knight Goblin Giant Monk
Guards Bowler Goblin Giant Mega Knight
Freeze Goblin Giant Ice Wizard Monk
Guards Spear Goblins Bowler Goblin Giant Ice Wizard
Mega Knight Goblin Giant
Freeze Mega Knight Spear Goblins Monk
Guards Goblin Giant
Mega Knight Guards Bowler
Mega Knight Monk Guards Bowler Goblin Giant
Bowler Mega Knight Guards Goblin Giant
Bowler Mega Knight
Guards Spear Goblins Freeze Bowler Goblin Giant Monk
Bowler Mega Knight Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze Monk
Monk Bowler Ice Wizard
Goblin Giant
Guards Freeze
Bowler Mega Knight
Spear Goblins Freeze Goblin Giant Ice Wizard Monk
Bowler
Freeze Bowler Ice Wizard
Monk
Guards Bowler
Monk Bowler
Monk
Bowler
Freeze Monk
Spear Goblins Bowler
Bowler Mega Knight
Monk Freeze
Bowler Mega Knight Monk
Bowler Mega Knight Monk
Bowler Mega Knight Monk
Bowler Monk
Monk
Freeze Bowler Ice Wizard Mega Knight
Bowler Ice Wizard Monk
Bowler Mega Knight Monk
Ice Wizard
Guards Freeze
Bowler
Mega Knight
Freeze Monk
Mega Knight
Bowler Monk
Spear Goblins Guards Freeze
Ice Wizard Monk
Freeze
Bowler Mega Knight
Bowler
Monk
Mega Knight
Guards Freeze Bowler
Freeze Bowler Goblin Giant Mega Knight Monk

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