My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
Bad

2 problems Why?

Missing cards in your collection

Void Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Battle Ram Balloon Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Battle Ram Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Balloon
Giant Snowball
Spear Goblins Battle Ram Balloon Electro Dragon
Zap
Spear Goblins Battle Ram Balloon
Barbarian Barrel
Spear Goblins Battle Ram
The Log
Spear Goblins Battle Ram
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Battle Ram Balloon Electro Dragon
Fireball
Battle Ram Balloon Electro Dragon
Poison
Spear Goblins Balloon Electro Dragon
Lightning
Ice Golem Battle Ram Balloon Electro Dragon
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Battle Ram Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Earthquake Tornado Battle Ram Balloon Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Earthquake Tornado

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Earthquake Battle Ram Balloon Golem
Ice Golem
Spear Goblins Battle Ram Balloon Electro Dragon
Earthquake
Golem Spear Goblins Battle Ram Tornado Balloon
Battle Ram
Ice Golem Spear Goblins Earthquake Tornado
Tornado
Earthquake Battle Ram Balloon Electro Dragon Golem
Balloon
Ice Golem Spear Goblins Earthquake Tornado Electro Dragon Golem
Electro Dragon
Golem Ice Golem Tornado Balloon
Golem
Earthquake Electro Dragon Spear Goblins Tornado Balloon

Defense Synergies 1 7

Spear Goblins
Ice Golem Earthquake Electro Dragon
Ice Golem
Spear Goblins Earthquake Tornado Electro Dragon
Earthquake
Spear Goblins Ice Golem Tornado
Battle Ram
Tornado
Ice Golem Earthquake Electro Dragon
Balloon
Electro Dragon
Spear Goblins Ice Golem Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Ice Golem Electro Dragon
Electro Dragon
Tornado Electro Dragon
Electro Dragon
Earthquake Tornado
Tornado Spear Goblins Earthquake Electro Dragon
Tornado Spear Goblins Electro Dragon
Earthquake Ice Golem Electro Dragon
Tornado
Tornado Spear Goblins Ice Golem
Spear Goblins Ice Golem Earthquake Tornado Electro Dragon
Spear Goblins Tornado Electro Dragon
Earthquake Electro Dragon
Earthquake Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Spear Goblins Tornado Electro Dragon
Earthquake Tornado Spear Goblins Ice Golem Electro Dragon
Tornado
Spear Goblins Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem
Ice Golem Electro Dragon
Spear Goblins Ice Golem Electro Dragon
Ice Golem Tornado
Ice Golem Tornado Electro Dragon
Spear Goblins Ice Golem
Electro Dragon Spear Goblins Ice Golem Tornado
Electro Dragon
Tornado
Ice Golem
Electro Dragon
Electro Dragon Spear Goblins Ice Golem Tornado
Ice Golem Earthquake Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Electro Dragon
Tornado Electro Dragon
Earthquake Electro Dragon
Earthquake Ice Golem
Earthquake
Spear Goblins Ice Golem Tornado Electro Dragon
Earthquake Tornado
Earthquake Ice Golem Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Earthquake Tornado Electro Dragon
Tornado Electro Dragon
Earthquake Ice Golem
Earthquake Electro Dragon
Earthquake Ice Golem
Earthquake Spear Goblins Electro Dragon
Earthquake Electro Dragon
Earthquake Tornado
Earthquake Electro Dragon
Earthquake Tornado Electro Dragon
Earthquake
Tornado
Tornado
Earthquake Electro Dragon
Ice Golem Earthquake Tornado Electro Dragon
Earthquake Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Ice Golem Tornado Electro Dragon
Electro Dragon
Earthquake Electro Dragon
Electro Dragon
Earthquake
Earthquake Spear Goblins Electro Dragon
Tornado Electro Dragon
Electro Dragon
Ice Golem Earthquake Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado

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