My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Goblin Giant Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Cannon Cart Goblin Giant Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart
Giant Snowball
Barbarians Guards
Zap
Guards Cannon Cart Goblin Giant
Barbarian Barrel
Barbarians Guards Cannon Cart
The Log
Barbarians Guards Cannon Cart
Earthquake
Barbarians Guards
Arrows
Guards
Royal Delivery
Barbarians Guards Cannon Cart Mother Witch
Fireball
Barbarians Cannon Cart Mother Witch
Poison
Barbarians Guards Mother Witch
Lightning
Cannon Cart Mother Witch
Rocket
Barbarians Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Earthquake Guards Mother Witch Barbarians Cannon Cart Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Earthquake Guards Mother Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Barbarians Cannon Cart Goblin Giant Mother Witch
Barbarians
Giant Snowball
Earthquake
Giant Snowball Goblin Giant Electro Giant Mother Witch
Guards
Cannon Cart
Giant Snowball Mother Witch
Goblin Giant
Giant Snowball Earthquake Mother Witch
Electro Giant
Earthquake Mother Witch
Mother Witch
Giant Snowball Earthquake Cannon Cart Goblin Giant Electro Giant

Defense Synergies 0 8

Giant Snowball
Barbarians Earthquake Guards Cannon Cart Goblin Giant Mother Witch
Barbarians
Giant Snowball
Earthquake
Giant Snowball
Guards
Giant Snowball Cannon Cart Mother Witch
Cannon Cart
Giant Snowball Guards
Goblin Giant
Giant Snowball
Electro Giant
Mother Witch
Giant Snowball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Goblin Giant
Barbarians Cannon Cart
Barbarians Giant Snowball Cannon Cart
Barbarians Guards Cannon Cart
Barbarians Earthquake
Giant Snowball Earthquake Guards Cannon Cart Mother Witch
Giant Snowball
Earthquake Barbarians Cannon Cart Goblin Giant Electro Giant
Barbarians
Guards Giant Snowball Barbarians Cannon Cart
Barbarians Guards Mother Witch Giant Snowball Earthquake Cannon Cart Goblin Giant Electro Giant
Giant Snowball
Barbarians Giant Snowball Earthquake Guards Cannon Cart
Giant Snowball Barbarians Earthquake Guards Cannon Cart
Barbarians Cannon Cart
Barbarians Giant Snowball Electro Giant
Barbarians Cannon Cart
Giant Snowball Barbarians Guards Cannon Cart
Giant Snowball Earthquake Barbarians Guards Cannon Cart Mother Witch
Barbarians Cannon Cart
Giant Snowball Barbarians Earthquake Guards Cannon Cart Goblin Giant Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Giant Snowball Cannon Cart Electro Giant
Giant Snowball Cannon Cart
Barbarians Guards Cannon Cart Goblin Giant
Guards Barbarians Cannon Cart Goblin Giant
Barbarians Guards Cannon Cart Goblin Giant
Electro Giant Mother Witch Giant Snowball Goblin Giant
Guards Barbarians Cannon Cart Goblin Giant
Barbarians Cannon Cart Goblin Giant
Giant Snowball Barbarians Cannon Cart
Barbarians Guards Goblin Giant
Barbarians Guards Cannon Cart
Giant Snowball Barbarians Guards Goblin Giant Electro Giant
Barbarians Cannon Cart Guards Goblin Giant
Barbarians Cannon Cart Electro Giant
Barbarians Guards Electro Giant Cannon Cart Goblin Giant
Giant Snowball Barbarians Earthquake Cannon Cart Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards
Giant Snowball
Earthquake Cannon Cart Goblin Giant
Earthquake Cannon Cart Barbarians Guards
Giant Snowball Earthquake
Electro Giant Mother Witch Giant Snowball Goblin Giant
Earthquake
Earthquake Giant Snowball
Giant Snowball
Giant Snowball Guards
Earthquake Cannon Cart
Giant Snowball
Earthquake Giant Snowball Cannon Cart
Earthquake Cannon Cart
Earthquake Giant Snowball Cannon Cart
Earthquake Giant Snowball Cannon Cart
Earthquake Cannon Cart
Giant Snowball Earthquake
Giant Snowball Earthquake
Giant Snowball Earthquake Electro Giant Mother Witch
Earthquake
Giant Snowball
Earthquake Giant Snowball Barbarians Cannon Cart
Giant Snowball Earthquake Electro Giant Mother Witch
Giant Snowball Earthquake
Giant Snowball
Giant Snowball Electro Giant Mother Witch
Giant Snowball Guards Electro Giant
Giant Snowball
Giant Snowball Earthquake
Giant Snowball
Giant Snowball Earthquake
Earthquake Barbarians Guards Cannon Cart
Giant Snowball
Cannon Cart
Giant Snowball Earthquake
Giant Snowball Electro Giant
Cannon Cart
Electro Giant Giant Snowball Guards
Giant Snowball
Giant Snowball Cannon Cart Goblin Giant Electro Giant

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