My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Giant Dark Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Heal Spirit Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Dark Prince
Giant Snowball
Fire Spirit Skeleton Barrel
Zap
Fire Spirit Skeleton Barrel Dark Prince
Barbarian Barrel
Fire Spirit Skeleton Barrel Heal Spirit Dark Prince
The Log
Fire Spirit Skeleton Barrel Heal Spirit Dark Prince
Earthquake
Arrows
Fire Spirit Skeleton Barrel Heal Spirit
Royal Delivery
Fire Spirit Skeleton Barrel Heal Spirit Dark Prince Mother Witch
Fireball
Skeleton Barrel Mother Witch
Poison
Skeleton Barrel Mother Witch
Lightning
Dark Prince Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Heal Spirit Dark Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Zap Skeleton Barrel Void Dark Prince Mother Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Zap Skeleton Barrel

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Skeleton Barrel Giant Dark Prince Mother Witch
Zap
Giant Void Fire Spirit Skeleton Barrel Heal Spirit Dark Prince Mother Witch
Skeleton Barrel
Fire Spirit Zap Heal Spirit Giant Dark Prince
Heal Spirit
Zap Skeleton Barrel Giant Dark Prince
Giant
Zap Dark Prince Fire Spirit Skeleton Barrel Heal Spirit Void Mother Witch
Void
Zap Giant
Dark Prince
Giant Fire Spirit Zap Skeleton Barrel Heal Spirit Mother Witch
Mother Witch
Fire Spirit Zap Giant Dark Prince

Defense Synergies 0 6

Fire Spirit
Zap
Zap
Fire Spirit Skeleton Barrel Void Dark Prince Mother Witch
Skeleton Barrel
Zap
Heal Spirit
Giant
Void
Zap
Dark Prince
Zap Mother Witch
Mother Witch
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Void
Zap Dark Prince
Fire Spirit Void Dark Prince
Dark Prince
Dark Prince
Fire Spirit Zap Dark Prince Mother Witch
Fire Spirit Zap Void
Zap Skeleton Barrel Void
Fire Spirit Dark Prince
Mother Witch Zap Dark Prince
Zap
Fire Spirit Zap Dark Prince
Fire Spirit Zap Dark Prince
Zap
Dark Prince
Fire Spirit Zap Dark Prince
Zap Fire Spirit Dark Prince Mother Witch
Dark Prince Fire Spirit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void Dark Prince
Void Zap Skeleton Barrel
Zap Dark Prince
Dark Prince Zap
Dark Prince
Fire Spirit Mother Witch Zap Skeleton Barrel
Dark Prince Void
Dark Prince
Zap Void Dark Prince
Dark Prince
Zap Void Dark Prince
Dark Prince
Zap Dark Prince
Zap Dark Prince Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void
Void Zap Skeleton Barrel
Skeleton Barrel Void
Skeleton Barrel Void Dark Prince
Fire Spirit Zap Dark Prince
Mother Witch Fire Spirit Zap Skeleton Barrel
Fire Spirit
Fire Spirit Zap Skeleton Barrel
Void Zap Skeleton Barrel
Fire Spirit Void
Void Zap Skeleton Barrel Dark Prince
Void Fire Spirit Zap
Fire Spirit Skeleton Barrel Void
Skeleton Barrel Void
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Void Fire Spirit Zap Skeleton Barrel Dark Prince
Fire Spirit Zap Skeleton Barrel Mother Witch
Void
Void
Void
Zap Skeleton Barrel Void
Zap Mother Witch Fire Spirit Dark Prince
Void Zap Skeleton Barrel
Void Zap Skeleton Barrel
Void Zap Skeleton Barrel
Fire Spirit Zap Mother Witch
Zap Skeleton Barrel Void
Void
Void Zap
Zap Void
Zap Skeleton Barrel Fire Spirit Void Dark Prince
Fire Spirit Zap
Void Dark Prince
Zap Skeleton Barrel
Void Zap
Dark Prince
Zap
Zap Void
Void Zap Skeleton Barrel Dark Prince

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