My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Rascals Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Rascals Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army
Giant Snowball
Skeleton Barrel Skeleton Army
Zap
Skeleton Barrel Firecracker Skeleton Army
Barbarian Barrel
Knight Skeleton Barrel Firecracker Rascals Skeleton Army
The Log
Skeleton Barrel Firecracker Rascals Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Skeleton Barrel Firecracker Rascals Skeleton Army
Royal Delivery
Knight Skeleton Barrel Firecracker Rascals Skeleton Army Boss Bandit
Fireball
Skeleton Barrel Firecracker Rascals Skeleton Army Boss Bandit
Poison
Skeleton Barrel Firecracker Rascals Skeleton Army Boss Bandit
Lightning
Knight Boss Bandit
Rocket
Rascals Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Skeleton Army Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Skeleton Barrel Firecracker Skeleton Army Rascals Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Skeleton Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Skeleton Barrel The Log
Knight
Skeleton Barrel Firecracker Zap The Log
Skeleton Barrel
Knight Firecracker Zap Rascals
Firecracker
Zap Knight Skeleton Barrel Rascals
Rascals
Skeleton Barrel Firecracker
Skeleton Army
The Log
Zap Knight
Boss Bandit

Defense Synergies 2 12

Zap
Knight Skeleton Barrel Firecracker Rascals Skeleton Army The Log
Knight
Firecracker Zap Skeleton Army The Log
Skeleton Barrel
Zap
Firecracker
Knight The Log Zap Rascals Skeleton Army
Rascals
Zap Firecracker The Log
Skeleton Army
Zap Knight Firecracker The Log
The Log
Firecracker Zap Knight Rascals Skeleton Army
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Firecracker The Log
Skeleton Army Zap Knight Firecracker Rascals The Log
Skeleton Army Knight Rascals
Skeleton Army Knight Firecracker Rascals
Firecracker Skeleton Army The Log
Skeleton Army The Log Zap Firecracker Rascals
Zap Firecracker Rascals
Zap Skeleton Barrel Rascals The Log
Rascals Skeleton Army
Knight Skeleton Army Firecracker Rascals
Skeleton Army Zap Knight Firecracker Rascals The Log
Zap Firecracker Rascals
Skeleton Army Zap Knight Rascals The Log
Skeleton Army Zap Firecracker Rascals The Log
Skeleton Army Knight Rascals
Skeleton Army Zap Rascals The Log
Knight Firecracker Rascals Skeleton Army
Zap Knight Firecracker Rascals Skeleton Army The Log
Zap The Log Knight Firecracker Rascals
Rascals Skeleton Army Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Skeleton Army Zap
Zap Knight Skeleton Barrel Firecracker The Log
Skeleton Army Zap Knight Rascals The Log
Skeleton Army Zap Knight Rascals The Log
Knight Rascals Skeleton Army
Firecracker Zap Skeleton Barrel Rascals
Rascals Skeleton Army Knight
Knight Rascals Skeleton Army
Zap Knight Firecracker Skeleton Army The Log
Skeleton Army
Knight Rascals
Skeleton Army Zap The Log
Rascals Skeleton Army Knight
Firecracker Rascals Skeleton Army
Rascals Skeleton Army Zap Knight Firecracker The Log
Zap Firecracker Rascals The Log
Zap
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker Rascals The Log
Firecracker Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Knight Skeleton Barrel Firecracker Rascals The Log
Zap Firecracker The Log
Firecracker Zap Skeleton Barrel
Firecracker The Log
The Log Zap Skeleton Barrel Firecracker
The Log Zap Skeleton Barrel Firecracker
Firecracker Zap Knight Skeleton Barrel The Log
Zap Firecracker
Knight Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker The Log
Zap Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Zap Skeleton Barrel Firecracker The Log
Zap Skeleton Barrel Firecracker The Log
The Log
The Log
Zap Skeleton Barrel The Log
Zap Firecracker The Log
Firecracker The Log Zap Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel Firecracker The Log
Zap Firecracker
Zap Skeleton Barrel Firecracker
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Skeleton Barrel Skeleton Army
Zap Firecracker
The Log
Knight Firecracker Rascals
The Log Zap Skeleton Barrel Firecracker
Zap
Firecracker
Zap Firecracker Rascals The Log
Firecracker Zap
Zap Skeleton Barrel Firecracker The Log
Firecracker

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