My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Electro Dragon
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Balloon Electro Dragon
Fireball
Balloon Electro Dragon
Poison
Balloon Electro Dragon
Lightning
Mini P.E.K.K.A Balloon Electro Dragon
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Tornado Mini P.E.K.K.A Balloon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Tornado Balloon Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows
Zap Balloon Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Arrows Tornado Mega Knight
Tornado
Zap Mini P.E.K.K.A Balloon Electro Dragon Mega Knight
Balloon
Zap Arrows Tornado Electro Dragon Mega Knight
Electro Dragon
Zap Tornado Balloon Mega Knight
Mega Knight
Zap Arrows Mini P.E.K.K.A Tornado Balloon Electro Dragon

Defense Synergies 3 13

Skeletons
Zap Mini P.E.K.K.A Tornado Electro Dragon
Zap
Mini P.E.K.K.A Mega Knight Skeletons Arrows Tornado Electro Dragon
Arrows
Mega Knight Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Zap Skeletons Arrows Tornado Electro Dragon
Tornado
Skeletons Zap Arrows Mini P.E.K.K.A Electro Dragon Mega Knight
Balloon
Electro Dragon
Skeletons Zap Mini P.E.K.K.A Tornado
Mega Knight
Zap Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Mini P.E.K.K.A Skeletons Zap Electro Dragon Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Skeletons Electro Dragon
Mini P.E.K.K.A Skeletons Electro Dragon Mega Knight
Arrows Mini P.E.K.K.A Tornado Mega Knight
Arrows Tornado Skeletons Zap Electro Dragon Mega Knight
Tornado Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Mini P.E.K.K.A Skeletons Tornado
Tornado Skeletons Mini P.E.K.K.A Mega Knight
Skeletons Zap Arrows Tornado Electro Dragon Mega Knight
Arrows Zap Tornado Electro Dragon
Mini P.E.K.K.A Mega Knight Skeletons Zap Electro Dragon
Mega Knight Zap Arrows Mini P.E.K.K.A Tornado Electro Dragon
Mini P.E.K.K.A Mega Knight
Tornado Zap Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Arrows Mini P.E.K.K.A Tornado Electro Dragon
Arrows Mega Knight Zap Tornado Electro Dragon
Zap Arrows Tornado Electro Dragon Mega Knight
Mini P.E.K.K.A Tornado
Mega Knight Arrows Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Zap
Zap Arrows Mini P.E.K.K.A Electro Dragon Mega Knight
Mega Knight Skeletons Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Mega Knight Zap Tornado
Skeletons Mini P.E.K.K.A Mega Knight
Arrows Skeletons Zap Tornado Electro Dragon
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Mega Knight
Zap Electro Dragon Mega Knight Skeletons Mini P.E.K.K.A Tornado
Skeletons
Mega Knight Mini P.E.K.K.A Electro Dragon
Mega Knight Zap Arrows Tornado
Mini P.E.K.K.A Mega Knight Skeletons
Electro Dragon Mega Knight
Electro Dragon Skeletons Zap Mini P.E.K.K.A Tornado
Arrows Mega Knight Zap Mini P.E.K.K.A Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Zap Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Zap Arrows Mega Knight
Arrows Zap Tornado Electro Dragon
Arrows Tornado
Arrows Zap Tornado Electro Dragon
Arrows Zap Tornado Electro Dragon
Mini P.E.K.K.A Tornado Electro Dragon
Zap Arrows Tornado Electro Dragon
Zap Arrows Tornado Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Tornado
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Dragon Mega Knight
Zap Arrows Tornado Electro Dragon Mega Knight
Mega Knight
Arrows Tornado
Tornado
Zap Arrows Electro Dragon
Zap Arrows Tornado Electro Dragon Mega Knight
Arrows Zap Tornado Electro Dragon
Zap Arrows Tornado Electro Dragon Mega Knight
Zap Arrows Tornado
Zap Arrows Tornado Electro Dragon
Zap Electro Dragon
Mini P.E.K.K.A
Zap Arrows Electro Dragon Mega Knight
Zap Arrows Electro Dragon
Mega Knight
Arrows
Zap Electro Dragon
Zap Arrows Tornado Electro Dragon
Arrows
Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Zap Electro Dragon
Zap Arrows Tornado
Electro Dragon Mega Knight
Zap Electro Dragon Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Mega Knight

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