My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber Cannon
Zap
Skeletons Bomber Cannon
Barbarian Barrel
Skeletons Bomber Cannon Magic Archer
The Log
Skeletons Bomber Cannon
Earthquake
Skeletons Bomber Cannon
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Magic Archer
Fireball
Bomber Cannon Magic Archer
Poison
Bomber Cannon Magic Archer
Lightning
Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Tornado Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bomber Cannon Tornado Magic Archer Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Bomber Cannon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Cannon
Rocket
Tornado Mirror Electro Giant
Mirror
Electro Giant Rocket Tornado Magic Archer
Tornado
Rocket Electro Giant Magic Archer Mirror
Electro Giant
Mirror Tornado Rocket
Magic Archer
Tornado Mirror

Defense Synergies 5 11

Skeletons
Cannon Bomber Tornado Magic Archer
Bomber
Skeletons Cannon Tornado Electro Giant
Cannon
Skeletons Mirror Bomber Rocket Electro Giant Magic Archer
Rocket
Tornado Cannon
Mirror
Cannon Tornado Magic Archer
Tornado
Rocket Mirror Magic Archer Skeletons Bomber Electro Giant
Electro Giant
Bomber Cannon Tornado
Magic Archer
Tornado Skeletons Cannon Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Cannon Magic Archer
Skeletons Bomber Cannon
Cannon Rocket Tornado Skeletons Bomber
Cannon Skeletons Bomber
Bomber Rocket Tornado
Tornado Skeletons Bomber Cannon Magic Archer
Rocket Tornado Cannon Magic Archer
Rocket Cannon Electro Giant Magic Archer
Cannon Skeletons Tornado
Tornado Skeletons Bomber Cannon
Skeletons Bomber Cannon Tornado Electro Giant Magic Archer
Tornado Magic Archer
Cannon Skeletons Bomber Rocket
Bomber Rocket Cannon Tornado Magic Archer
Cannon
Rocket Tornado Cannon Electro Giant
Skeletons Bomber Cannon Tornado
Cannon Bomber Tornado Magic Archer
Tornado Bomber Cannon Magic Archer
Cannon Tornado
Bomber Cannon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Giant
Bomber Rocket Magic Archer
Skeletons Rocket
Rocket Tornado
Skeletons Cannon
Rocket Electro Giant Skeletons Tornado Magic Archer
Rocket Skeletons
Rocket Skeletons Tornado Magic Archer
Skeletons Cannon
Rocket Tornado Electro Giant
Rocket Skeletons Cannon
Bomber Cannon Electro Giant Magic Archer
Electro Giant Skeletons Bomber Rocket Tornado Magic Archer
Bomber Cannon Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Tornado Magic Archer
Rocket Magic Archer
Rocket
Bomber Rocket Magic Archer
Electro Giant Rocket Tornado Magic Archer
Bomber Tornado Magic Archer
Tornado Magic Archer
Tornado
Rocket Tornado
Rocket Tornado Magic Archer
Rocket Tornado Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Bomber Magic Archer
Magic Archer Rocket
Rocket Tornado
Bomber Rocket
Rocket Bomber Magic Archer
Rocket Bomber Tornado Electro Giant Magic Archer
Rocket Magic Archer
Rocket Tornado
Rocket Tornado
Rocket
Tornado Electro Giant Bomber Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Rocket Tornado Magic Archer
Tornado Electro Giant Magic Archer
Rocket Electro Giant
Bomber Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Tornado Magic Archer
Rocket Magic Archer
Bomber Magic Archer
Rocket Tornado Electro Giant
Electro Giant Rocket Tornado Magic Archer
Rocket Tornado Magic Archer
Rocket Tornado Electro Giant Magic Archer

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