My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Balloon
Zap
Skeletons Bats Balloon
Barbarian Barrel
Skeletons
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Balloon P.E.K.K.A
Fireball
Balloon
Poison
Bats Balloon
Lightning
Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Rage The Log Mini P.E.K.K.A Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Rage

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Zap Mini P.E.K.K.A Rage P.E.K.K.A
Zap
Balloon P.E.K.K.A Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Bats Zap Rage The Log
Rage
Balloon Bats Mini P.E.K.K.A
Balloon
Bats Zap Rage The Log
P.E.K.K.A
Zap Bats The Log
The Log
Zap Mini P.E.K.K.A Balloon P.E.K.K.A

Defense Synergies 3 11

Skeletons
Bats Zap Mini P.E.K.K.A P.E.K.K.A The Log
Bats
Skeletons Zap Mini P.E.K.K.A P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Skeletons Bats P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Skeletons Bats
Rage
Balloon
P.E.K.K.A
The Log Skeletons Bats Zap
The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Zap The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Skeletons Bats Zap
Bats Zap
Zap P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A
Bats Skeletons Zap The Log
Bats Zap
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Zap The Log
Bats Zap Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Skeletons Bats Mini P.E.K.K.A P.E.K.K.A
Bats Zap The Log
Zap The Log Bats
Mini P.E.K.K.A P.E.K.K.A
Bats Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap P.E.K.K.A
Zap Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bats Zap The Log
P.E.K.K.A Skeletons Mini P.E.K.K.A
Skeletons Bats Zap
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Skeletons Bats Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Bats Zap Mini P.E.K.K.A P.E.K.K.A The Log
Bats Zap Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Bats Zap
Zap Bats
Mini P.E.K.K.A
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Bats
Zap
The Log
Mini P.E.K.K.A
The Log Zap
Zap
P.E.K.K.A
Zap Bats The Log
Bats Zap
Zap The Log

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