My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Dark Prince Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Dark Prince Prince Miner
Giant Snowball
Skeletons Electro Dragon Miner
Zap
Skeletons Dark Prince Prince
Barbarian Barrel
Skeletons Dark Prince
The Log
Skeletons Dark Prince Prince
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Dark Prince Prince Electro Dragon Miner
Fireball
Electro Dragon
Poison
Electro Dragon
Lightning
Dark Prince Prince Electro Dragon
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Miner Fireball Dark Prince Giant Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Miner Fireball

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Giant Prince Miner Dark Prince Electro Dragon
Fireball
Zap Giant Dark Prince Miner
Giant
Zap Dark Prince Prince Electro Dragon Miner Fireball
Dark Prince
Giant Prince Zap Fireball Miner
Prince
Zap Giant Dark Prince Miner
Electro Dragon
Giant Zap Miner
Miner
Zap Giant Fireball Dark Prince Prince Electro Dragon

Defense Synergies 1 12

Skeletons
Zap Dark Prince Prince Electro Dragon
Zap
Fireball Skeletons Dark Prince Prince Electro Dragon Miner
Fireball
Zap Dark Prince Miner
Giant
Dark Prince
Skeletons Zap Fireball Prince Electro Dragon
Prince
Skeletons Zap Dark Prince
Electro Dragon
Skeletons Zap Dark Prince
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Dragon
Skeletons Zap Dark Prince Prince Electro Dragon
Prince Skeletons Dark Prince Electro Dragon
Prince Skeletons Dark Prince Electro Dragon
Fireball Dark Prince Prince
Fireball Skeletons Zap Dark Prince Electro Dragon
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Skeletons Prince
Skeletons Dark Prince Prince Miner
Skeletons Zap Fireball Dark Prince Electro Dragon
Zap Fireball Electro Dragon
Prince Skeletons Zap Fireball Dark Prince Electro Dragon
Fireball Zap Dark Prince Prince Electro Dragon
Prince
Zap Fireball Prince
Skeletons Fireball Dark Prince Prince Electro Dragon
Fireball Zap Dark Prince Prince Electro Dragon
Zap Fireball Dark Prince Electro Dragon
Prince
Dark Prince Fireball Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Dark Prince Prince
Fireball Zap Prince Electro Dragon Miner
Skeletons Zap Dark Prince Prince Electro Dragon
Dark Prince Prince Zap Fireball
Skeletons Dark Prince Prince
Fireball Skeletons Zap Electro Dragon
Dark Prince Prince Skeletons Fireball
Dark Prince Prince
Zap Electro Dragon Skeletons Fireball Dark Prince Prince
Skeletons
Dark Prince Prince Electro Dragon
Zap Fireball Dark Prince Prince
Dark Prince Prince Skeletons Fireball
Fireball Electro Dragon
Electro Dragon Skeletons Zap Fireball Dark Prince Prince
Zap Fireball Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Zap Electro Dragon Miner
Fireball Electro Dragon Miner
Fireball Dark Prince Prince
Fireball Zap Dark Prince
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Miner Zap Electro Dragon
Fireball Prince Electro Dragon
Miner Zap Fireball Dark Prince Prince Electro Dragon
Fireball Zap Electro Dragon
Fireball Miner
Fireball Electro Dragon
Zap Fireball Prince
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Zap Fireball Dark Prince Prince Electro Dragon
Zap Fireball Electro Dragon Miner
Fireball Prince
Fireball
Prince
Zap Fireball Electro Dragon
Zap Fireball Dark Prince Electro Dragon
Fireball Miner Zap Electro Dragon
Fireball Zap Prince Electro Dragon Miner
Fireball Miner Zap
Zap Fireball Electro Dragon
Zap Electro Dragon Fireball
Fireball
Zap Fireball Electro Dragon Miner
Zap Fireball Electro Dragon
Prince
Fireball
Zap Fireball Dark Prince Prince Electro Dragon
Fireball Zap Electro Dragon
Fireball
Fireball Miner Dark Prince Prince Electro Dragon
Zap Fireball Electro Dragon
Zap Fireball
Dark Prince Prince Electro Dragon
Zap Electro Dragon Fireball
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball Dark Prince Prince Miner

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