My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla X-Bow Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon X-Bow
Barbarian Barrel
Skeletons Cannon Tesla X-Bow
The Log
Skeletons Cannon X-Bow
Earthquake
Skeletons Cannon Tesla X-Bow
Arrows
Skeletons
Royal Delivery
Skeletons
Fireball
Cannon Tesla X-Bow
Poison
Cannon X-Bow
Lightning
Cannon Tesla X-Bow Monk
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Earthquake Tesla Poison Monk X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Earthquake

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Tesla
Earthquake
The Log
Poison
The Log
X-Bow
The Log
The Log
X-Bow Earthquake Poison
Monk

Defense Synergies 7 12

Skeletons
Cannon Tesla X-Bow Earthquake Poison The Log Monk
Cannon
Skeletons The Log Earthquake Poison X-Bow
Tesla
Skeletons X-Bow The Log Earthquake Poison
Earthquake
Skeletons Cannon Tesla X-Bow The Log
Poison
Skeletons Cannon Tesla The Log
X-Bow
Skeletons Tesla The Log Cannon Earthquake
The Log
Cannon Tesla X-Bow Skeletons Earthquake Poison
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Tesla X-Bow The Log
Skeletons Cannon Tesla X-Bow The Log Monk
Cannon Tesla Skeletons
Cannon Tesla Skeletons Monk
Earthquake Poison X-Bow The Log Monk
The Log Skeletons Cannon Tesla Earthquake X-Bow
Tesla Cannon Poison X-Bow
Earthquake Cannon Tesla Poison X-Bow The Log Monk
Cannon Tesla Skeletons X-Bow
Skeletons Cannon Tesla
Poison Skeletons Cannon Tesla Earthquake X-Bow The Log
Tesla Poison
Cannon Tesla Skeletons Earthquake X-Bow The Log
Cannon Tesla Earthquake Poison X-Bow The Log
Cannon Tesla X-Bow
Monk Cannon Tesla X-Bow The Log
Tesla Skeletons Cannon Poison X-Bow
Cannon Tesla X-Bow The Log
Earthquake Poison The Log Cannon Tesla
Cannon Tesla
Cannon Tesla Earthquake Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla X-Bow
Poison Tesla X-Bow The Log Monk
Skeletons The Log
Tesla X-Bow The Log Monk
Skeletons Cannon Tesla
Poison Skeletons Tesla Monk
Skeletons Tesla
Tesla
Skeletons Poison X-Bow The Log Monk
Skeletons Cannon Tesla
Tesla
Monk Poison The Log
Skeletons Cannon Tesla
Cannon Tesla
Tesla Skeletons Poison X-Bow The Log Monk
Poison Cannon Tesla Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison X-Bow The Log Monk
Poison Monk X-Bow The Log
Earthquake Poison X-Bow The Log
Earthquake Poison The Log
Poison Earthquake The Log
Poison Monk
Earthquake Poison The Log
Earthquake Poison X-Bow The Log
Poison The Log Monk X-Bow
Poison X-Bow
Poison Monk Earthquake X-Bow The Log
Poison Monk
Earthquake Poison The Log
Earthquake Poison X-Bow Monk
Earthquake Poison X-Bow The Log
Earthquake X-Bow Poison The Log
Earthquake Poison X-Bow The Log
Monk Earthquake Poison
Earthquake Poison X-Bow The Log Monk
Earthquake Poison X-Bow The Log Monk
Earthquake Poison X-Bow The Log Monk
Poison
X-Bow The Log Monk
Earthquake Poison X-Bow The Log Monk
Earthquake Poison The Log
Poison X-Bow The Log Earthquake Monk
Poison X-Bow The Log Monk
Poison X-Bow The Log
Poison X-Bow
Poison
Poison Earthquake X-Bow The Log
Poison Monk
Earthquake Poison The Log Monk
Earthquake X-Bow
Poison Monk
The Log
Poison
The Log Earthquake Poison
Monk Poison
Poison The Log
Poison
Poison X-Bow The Log Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: