My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Balloon Night Witch Lava Hound Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lava Hound Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Balloon Night Witch Lava Hound Skeleton King
Giant Snowball
Skeletons Tombstone Clone Balloon Night Witch Lava Hound Skeleton King
Zap
Skeletons Tombstone Clone Balloon Night Witch Lava Hound Skeleton King
Barbarian Barrel
Skeletons Tombstone Clone Night Witch Skeleton King
The Log
Skeletons Tombstone Clone Skeleton King
Earthquake
Skeletons Tombstone Clone Skeleton King
Arrows
Skeletons Tombstone Clone Night Witch Lava Hound Skeleton King
Royal Delivery
Skeletons Clone Balloon Night Witch Lava Hound Skeleton King
Fireball
Tombstone Clone Balloon Night Witch Lava Hound Skeleton King
Poison
Tombstone Clone Balloon Night Witch Lava Hound Skeleton King
Lightning
Tombstone Balloon Night Witch Skeleton King
Rocket
Balloon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Clone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tombstone Clone Night Witch Skeleton King Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Tombstone Clone

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Lava Hound Night Witch
Tombstone
Clone
Balloon Night Witch Lava Hound
Balloon
Arrows Clone Lava Hound
Night Witch
Clone Arrows Lava Hound Skeleton King
Lava Hound
Arrows Clone Balloon Night Witch
Skeleton King
Night Witch

Defense Synergies 1 4

Skeletons
Tombstone Night Witch
Arrows
Tombstone
Tombstone
Skeleton King Skeletons Arrows Night Witch
Clone
Balloon
Night Witch
Skeletons Tombstone
Lava Hound
Skeleton King
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Skeletons Tombstone Night Witch
Skeletons Tombstone Night Witch
Night Witch Skeletons Tombstone Skeleton King
Arrows Tombstone
Arrows Skeletons Night Witch
Arrows Tombstone Night Witch
Arrows
Skeletons Tombstone Night Witch Skeleton King
Skeletons Night Witch
Skeletons Arrows Tombstone Night Witch Skeleton King
Arrows Night Witch
Tombstone Night Witch Skeletons
Arrows Tombstone Night Witch Skeleton King
Tombstone Skeleton King
Skeletons Arrows Tombstone Night Witch
Arrows Tombstone Night Witch
Arrows Tombstone
Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone
Arrows
Tombstone Skeletons
Night Witch
Skeletons Tombstone Night Witch
Arrows Skeletons
Skeletons Tombstone Night Witch
Skeletons Tombstone
Skeletons Tombstone
Tombstone
Arrows
Skeletons Tombstone Night Witch Skeleton King
Tombstone Skeletons Night Witch Skeleton King
Arrows Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Night Witch
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Night Witch
Night Witch
Arrows Night Witch
Arrows
Arrows
Tombstone Night Witch
Arrows
Arrows
Arrows Skeleton King
Arrows
Skeleton King

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