My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Graveyard
Giant Snowball
Skeletons Minions Graveyard
Zap
Skeletons Minions Graveyard
Barbarian Barrel
Skeletons Barbarian Hut Graveyard
The Log
Skeletons Barbarian Hut Graveyard
Earthquake
Skeletons Barbarian Hut Graveyard
Arrows
Skeletons Minions Graveyard
Royal Delivery
Skeletons Minions Battle Healer Graveyard
Fireball
Minions Battle Healer Barbarian Hut
Poison
Minions Battle Healer Barbarian Hut Graveyard
Lightning
Battle Healer Barbarian Hut
Rocket
Battle Healer Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Minions Fireball Battle Healer Graveyard Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Minions Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Rage Battle Healer Barbarian Hut Graveyard
Fireball
Graveyard
Battle Healer
Rage Minions Barbarian Hut Graveyard
Rocket
Barbarian Hut
Graveyard Minions Battle Healer
Rage
Minions Battle Healer
Graveyard
Fireball Barbarian Hut Minions Battle Healer

Defense Synergies 1 6

Skeletons
Minions Battle Healer Barbarian Hut
Minions
Barbarian Hut Skeletons Battle Healer
Fireball
Battle Healer Barbarian Hut
Battle Healer
Skeletons Minions Fireball
Rocket
Barbarian Hut
Minions Skeletons Fireball
Rage
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minions Fireball
Barbarian Hut Skeletons Minions Battle Healer
Rocket Barbarian Hut Skeletons Minions
Barbarian Hut Skeletons Minions
Fireball Battle Healer Rocket
Fireball Skeletons Minions
Minions Rocket Fireball Barbarian Hut
Rocket Barbarian Hut Fireball Battle Healer
Barbarian Hut Skeletons Minions
Skeletons Battle Healer
Minions Skeletons Fireball
Minions Fireball Barbarian Hut
Barbarian Hut Skeletons Minions Fireball Battle Healer Rocket
Fireball Rocket Barbarian Hut Minions
Barbarian Hut
Rocket Barbarian Hut Fireball
Barbarian Hut Skeletons Minions Fireball
Fireball Minions Battle Healer Barbarian Hut
Minions Fireball Battle Healer Barbarian Hut
Barbarian Hut
Minions Fireball Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Fireball Battle Healer
Fireball Battle Healer Rocket
Skeletons Minions Battle Healer Rocket Barbarian Hut
Rocket Fireball Battle Healer Barbarian Hut
Barbarian Hut Skeletons Battle Healer
Fireball Rocket Skeletons Minions
Rocket Skeletons Minions Fireball Battle Healer Barbarian Hut
Battle Healer Barbarian Hut
Rocket Skeletons Minions Fireball Barbarian Hut
Skeletons Barbarian Hut
Minions
Rocket Fireball
Rocket Skeletons Fireball Barbarian Hut
Fireball Barbarian Hut
Skeletons Minions Fireball Battle Healer Rocket Barbarian Hut
Minions Fireball Battle Healer Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Barbarian Hut
Fireball
Rocket Fireball Barbarian Hut
Fireball Rocket Barbarian Hut
Fireball Rocket
Fireball Minions Rocket
Fireball Barbarian Hut
Fireball
Rocket Minions Fireball
Rocket Fireball
Fireball Rocket
Rocket Fireball Barbarian Hut
Minions Fireball Rocket
Fireball Barbarian Hut
Rocket Fireball Barbarian Hut
Fireball Rocket Barbarian Hut
Fireball Rocket
Minions Rocket
Rocket Fireball
Rocket Fireball
Rocket Minions Fireball
Rocket Fireball
Rocket
Rocket Fireball Barbarian Hut
Fireball
Fireball
Fireball
Fireball Rocket
Fireball
Rocket Minions Fireball
Fireball
Fireball Rocket
Rocket Fireball
Rocket Fireball
Minions Fireball Rocket Barbarian Hut
Fireball Rocket
Fireball
Fireball Rocket
Fireball
Rocket Fireball
Minions Fireball Rocket
Fireball Rocket
Fireball Rocket

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