My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Giant Skeleton Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Skeleton Army Clone Giant Skeleton Sparky
Giant Snowball
Skeletons Wall Breakers Skeleton Army Clone
Zap
Skeletons Wall Breakers Skeleton Army Clone Sparky
Barbarian Barrel
Skeletons Knight Wall Breakers Skeleton Army Clone Giant Skeleton Sparky
The Log
Skeletons Wall Breakers Skeleton Army Clone Giant Skeleton Sparky
Earthquake
Skeletons Skeleton Army Clone
Arrows
Skeletons Wall Breakers Skeleton Army Clone
Royal Delivery
Skeletons Knight Wall Breakers Skeleton Army Clone Giant Skeleton Sparky
Fireball
Wall Breakers Skeleton Army Clone Sparky
Poison
Skeleton Army Clone Sparky
Lightning
Knight Sparky Monk
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Clone Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Knight Skeleton Army Clone Monk Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Knight Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Wall Breakers Sparky
Wall Breakers
Knight
Skeleton Army
Clone Sparky
Clone
Skeleton Army Giant Skeleton Sparky
Giant Skeleton
Clone Sparky
Sparky
Knight Skeleton Army Clone Giant Skeleton
Monk

Defense Synergies 0 8

Skeletons
Knight Giant Skeleton Sparky Monk
Knight
Skeletons Skeleton Army Sparky
Wall Breakers
Skeleton Army
Knight Giant Skeleton Sparky
Clone
Giant Skeleton
Skeletons Skeleton Army
Sparky
Skeletons Knight Skeleton Army
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Sparky
Skeleton Army Sparky Skeletons Knight Monk
Skeleton Army Sparky Skeletons Knight Giant Skeleton
Skeleton Army Sparky Skeletons Knight Monk
Skeleton Army Giant Skeleton Sparky Monk
Skeleton Army Skeletons
Giant Skeleton Sparky Monk
Sparky Skeletons Skeleton Army
Knight Skeleton Army Skeletons Giant Skeleton Sparky
Skeleton Army Skeletons Knight Giant Skeleton
Skeleton Army Sparky Skeletons Knight Giant Skeleton
Skeleton Army Sparky
Skeleton Army Sparky Knight
Skeleton Army Monk Sparky
Sparky Skeletons Knight Skeleton Army
Knight Skeleton Army
Knight Giant Skeleton
Sparky
Skeleton Army Knight Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Skeletons Giant Skeleton Sparky
Knight Monk
Skeleton Army Giant Skeleton Skeletons Knight Sparky
Skeleton Army Giant Skeleton Knight Sparky Monk
Giant Skeleton Skeletons Knight Skeleton Army Sparky
Skeletons Monk
Skeleton Army Sparky Skeletons Knight Giant Skeleton
Giant Skeleton Knight Skeleton Army Sparky
Giant Skeleton Skeletons Knight Skeleton Army Sparky Monk
Skeletons Skeleton Army Sparky
Knight Giant Skeleton Sparky
Skeleton Army Monk Giant Skeleton
Skeleton Army Giant Skeleton Skeletons Knight Sparky
Skeleton Army Sparky
Skeleton Army Sparky Skeletons Knight Giant Skeleton Monk
Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton Sparky Monk
Monk
Giant Skeleton Sparky
Knight Giant Skeleton Sparky
Sparky
Monk
Sparky
Monk
Sparky
Monk Knight Sparky
Monk
Knight Sparky
Monk
Sparky
Sparky
Sparky
Monk Sparky
Sparky
Sparky Monk
Monk
Giant Skeleton Sparky Monk
Sparky Monk
Monk
Sparky
Sparky Monk
Sparky Monk
Sparky
Sparky
Sparky
Sparky
Sparky Monk
Giant Skeleton Sparky
Sparky Monk
Skeleton Army
Monk
Knight Sparky
Monk Giant Skeleton Sparky
Sparky
Giant Skeleton Sparky
Giant Skeleton Sparky Monk

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