My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Cannon Cart Ice Wizard Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Dark Prince Cannon Cart Fisherman
Giant Snowball
Skeletons Royal Hogs Fisherman
Zap
Skeletons Royal Hogs Dark Prince Cannon Cart Fisherman
Barbarian Barrel
Skeletons Royal Hogs Dark Prince Cannon Cart Ice Wizard Electro Wizard
The Log
Skeletons Royal Hogs Dark Prince Cannon Cart Fisherman
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Royal Hogs Dark Prince Cannon Cart Ice Wizard Fisherman Electro Wizard
Fireball
Royal Hogs Cannon Cart Ice Wizard Fisherman Electro Wizard
Poison
Royal Hogs Ice Wizard Fisherman Electro Wizard
Lightning
Dark Prince Cannon Cart Ice Wizard Fisherman Electro Wizard
Rocket
Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Ice Wizard Fisherman Dark Prince Electro Wizard Royal Hogs Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Ice Wizard Fisherman

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Royal Hogs Dark Prince Cannon Cart Electro Wizard
Royal Hogs
Giant Snowball Dark Prince Fisherman Electro Wizard
Dark Prince
Giant Snowball Royal Hogs Ice Wizard Fisherman Electro Wizard
Cannon Cart
Giant Snowball Fisherman Electro Wizard
Ice Wizard
Dark Prince Fisherman
Fisherman
Royal Hogs Dark Prince Cannon Cart Ice Wizard
Electro Wizard
Giant Snowball Royal Hogs Dark Prince Cannon Cart

Defense Synergies 1 16

Skeletons
Fisherman Giant Snowball Dark Prince Cannon Cart Ice Wizard Electro Wizard
Giant Snowball
Skeletons Dark Prince Cannon Cart Ice Wizard Fisherman Electro Wizard
Royal Hogs
Dark Prince
Skeletons Giant Snowball Cannon Cart Ice Wizard Electro Wizard
Cannon Cart
Skeletons Giant Snowball Dark Prince Ice Wizard Electro Wizard
Ice Wizard
Skeletons Giant Snowball Dark Prince Cannon Cart Fisherman
Fisherman
Skeletons Giant Snowball Ice Wizard
Electro Wizard
Skeletons Giant Snowball Dark Prince Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Wizard
Skeletons Dark Prince Cannon Cart Ice Wizard Fisherman Electro Wizard
Fisherman Skeletons Giant Snowball Dark Prince Cannon Cart Ice Wizard Electro Wizard
Skeletons Dark Prince Cannon Cart Ice Wizard Fisherman Electro Wizard
Dark Prince
Skeletons Giant Snowball Dark Prince Cannon Cart Ice Wizard Electro Wizard
Giant Snowball Electro Wizard Ice Wizard
Cannon Cart Electro Wizard
Skeletons Ice Wizard Fisherman
Skeletons Giant Snowball Dark Prince Cannon Cart Ice Wizard Fisherman Electro Wizard
Ice Wizard Electro Wizard Skeletons Giant Snowball Dark Prince Cannon Cart Fisherman
Giant Snowball Ice Wizard Electro Wizard
Skeletons Giant Snowball Dark Prince Cannon Cart Ice Wizard Electro Wizard
Giant Snowball Dark Prince Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Giant Snowball Fisherman Electro Wizard
Skeletons Dark Prince Cannon Cart Fisherman Electro Wizard
Giant Snowball Dark Prince Cannon Cart Ice Wizard Fisherman Electro Wizard
Giant Snowball Dark Prince Cannon Cart Ice Wizard Fisherman Electro Wizard
Cannon Cart Fisherman Electro Wizard
Dark Prince Giant Snowball Cannon Cart Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Dark Prince Cannon Cart Fisherman Electro Wizard
Electro Wizard Giant Snowball Cannon Cart Fisherman
Skeletons Dark Prince Cannon Cart Fisherman Electro Wizard
Dark Prince Cannon Cart Fisherman Electro Wizard
Skeletons Dark Prince Cannon Cart Fisherman
Skeletons Giant Snowball Ice Wizard Electro Wizard
Dark Prince Skeletons Cannon Cart Ice Wizard Electro Wizard
Dark Prince Cannon Cart Fisherman
Electro Wizard Skeletons Giant Snowball Dark Prince Cannon Cart
Skeletons
Dark Prince Cannon Cart
Giant Snowball Dark Prince Electro Wizard
Dark Prince Cannon Cart Skeletons
Cannon Cart
Electro Wizard Skeletons Dark Prince Cannon Cart Fisherman
Giant Snowball Dark Prince Cannon Cart Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Ice Wizard Fisherman Electro Wizard
Cannon Cart
Cannon Cart Dark Prince
Giant Snowball Dark Prince
Giant Snowball Ice Wizard
Giant Snowball Ice Wizard
Giant Snowball Fisherman
Giant Snowball Fisherman Electro Wizard
Dark Prince Cannon Cart Fisherman Electro Wizard
Giant Snowball
Giant Snowball Cannon Cart Fisherman
Cannon Cart Fisherman
Giant Snowball Cannon Cart Fisherman
Giant Snowball Cannon Cart
Cannon Cart
Giant Snowball
Fisherman
Giant Snowball Dark Prince Fisherman Electro Wizard
Giant Snowball
Giant Snowball
Fisherman
Giant Snowball Cannon Cart
Giant Snowball Dark Prince Ice Wizard
Fisherman
Giant Snowball Ice Wizard Fisherman Electro Wizard
Giant Snowball Fisherman
Fisherman
Giant Snowball Ice Wizard Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard Dark Prince Cannon Cart
Giant Snowball Ice Wizard Electro Wizard
Dark Prince Cannon Cart Electro Wizard
Giant Snowball
Giant Snowball
Dark Prince Cannon Cart
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Dark Prince Cannon Cart Electro Wizard

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