My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Hog Rider Little Prince
Zap
Skeletons Firecracker Dark Prince Little Prince
Barbarian Barrel
Skeletons Firecracker Dark Prince Electro Wizard Little Prince
The Log
Skeletons Firecracker Hog Rider Dark Prince Little Prince
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Hog Rider Dark Prince Electro Wizard Little Prince
Fireball
Firecracker Hog Rider Electro Wizard Little Prince
Poison
Firecracker Electro Wizard Little Prince
Lightning
Dark Prince Electro Wizard Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Little Prince Hog Rider Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Little Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Electro Wizard Dark Prince Mega Knight Little Prince
Firecracker
Zap Hog Rider Dark Prince Mega Knight
Hog Rider
Zap Firecracker Dark Prince Electro Wizard Mega Knight Little Prince
Dark Prince
Zap Firecracker Hog Rider Electro Wizard Little Prince
Electro Wizard
Zap Hog Rider Dark Prince Mega Knight
Mega Knight
Zap Firecracker Hog Rider Electro Wizard
Little Prince
Zap Hog Rider Dark Prince

Defense Synergies 2 15

Skeletons
Zap Firecracker Dark Prince Electro Wizard Little Prince
Zap
Electro Wizard Mega Knight Skeletons Firecracker Dark Prince Little Prince
Firecracker
Skeletons Zap Dark Prince Electro Wizard Mega Knight
Hog Rider
Dark Prince
Skeletons Zap Firecracker Electro Wizard Little Prince
Electro Wizard
Zap Skeletons Firecracker Dark Prince Mega Knight Little Prince
Mega Knight
Zap Firecracker Electro Wizard
Little Prince
Skeletons Zap Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Skeletons Zap Firecracker Dark Prince Electro Wizard Mega Knight
Mega Knight Skeletons Dark Prince Electro Wizard
Skeletons Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Dark Prince Mega Knight
Skeletons Zap Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Little Prince
Zap Electro Wizard Mega Knight
Skeletons
Skeletons Firecracker Dark Prince Electro Wizard Mega Knight Little Prince
Electro Wizard Skeletons Zap Firecracker Dark Prince Mega Knight
Zap Firecracker Electro Wizard
Mega Knight Skeletons Zap Dark Prince Electro Wizard
Mega Knight Zap Firecracker Dark Prince Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Skeletons Firecracker Dark Prince Electro Wizard
Mega Knight Zap Firecracker Dark Prince Electro Wizard Little Prince
Zap Firecracker Dark Prince Electro Wizard Mega Knight Little Prince
Electro Wizard
Dark Prince Mega Knight Firecracker Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Dark Prince Electro Wizard
Electro Wizard Zap Firecracker Mega Knight
Mega Knight Skeletons Zap Dark Prince Electro Wizard
Dark Prince Mega Knight Zap Electro Wizard
Skeletons Dark Prince Mega Knight
Firecracker Skeletons Zap Electro Wizard
Dark Prince Skeletons Electro Wizard
Mega Knight Dark Prince
Zap Electro Wizard Mega Knight Skeletons Firecracker Dark Prince
Skeletons
Mega Knight Dark Prince
Mega Knight Zap Dark Prince Electro Wizard
Dark Prince Mega Knight Skeletons
Firecracker Mega Knight
Electro Wizard Skeletons Zap Firecracker Dark Prince Little Prince
Mega Knight Zap Firecracker Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker Dark Prince
Zap Firecracker Dark Prince Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Electro Wizard
Firecracker Zap Dark Prince Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Dark Prince Electro Wizard Mega Knight
Zap Firecracker Mega Knight Little Prince
Mega Knight
Zap
Zap Firecracker Dark Prince Mega Knight Little Prince
Firecracker Zap Electro Wizard
Zap Mega Knight
Zap Firecracker
Zap Firecracker Electro Wizard Little Prince
Zap Electro Wizard Firecracker
Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Dark Prince
Zap Firecracker Electro Wizard
Firecracker Dark Prince Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Dark Prince Mega Knight
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Dark Prince Electro Wizard Mega Knight Little Prince

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