My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Bomb Tower
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Bomb Tower Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Firecracker Bomb Tower
Lightning
Mini P.E.K.K.A Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Mini P.E.K.K.A Bomb Tower Hog Rider Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Mini P.E.K.K.A Mega Knight
Firecracker
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Hog Rider Mega Knight
Bomb Tower
Hog Rider
Arrows Firecracker Mini P.E.K.K.A Poison Mega Knight
Poison
Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Hog Rider Poison

Defense Synergies 1 11

Skeletons
Firecracker Mini P.E.K.K.A Bomb Tower Poison
Arrows
Mega Knight Mini P.E.K.K.A Bomb Tower
Firecracker
Skeletons Mini P.E.K.K.A Bomb Tower Mega Knight
Mini P.E.K.K.A
Skeletons Arrows Firecracker Bomb Tower
Bomb Tower
Skeletons Arrows Firecracker Mini P.E.K.K.A
Hog Rider
Poison
Skeletons Mega Knight
Mega Knight
Arrows Firecracker Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Bomb Tower Skeletons Firecracker Mega Knight
Mini P.E.K.K.A Bomb Tower Mega Knight Skeletons
Mini P.E.K.K.A Bomb Tower Skeletons Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Bomb Tower Poison Mega Knight
Arrows Skeletons Firecracker Bomb Tower Mega Knight
Arrows Firecracker Bomb Tower Poison
Arrows Bomb Tower Poison Mega Knight
Mini P.E.K.K.A Skeletons Bomb Tower
Skeletons Firecracker Mini P.E.K.K.A Mega Knight
Poison Skeletons Arrows Firecracker Bomb Tower Mega Knight
Arrows Firecracker Poison
Mini P.E.K.K.A Bomb Tower Mega Knight Skeletons
Bomb Tower Mega Knight Arrows Firecracker Mini P.E.K.K.A Poison
Mini P.E.K.K.A Bomb Tower Mega Knight
Bomb Tower Mini P.E.K.K.A Mega Knight
Bomb Tower Mega Knight Skeletons Arrows Firecracker Mini P.E.K.K.A Poison
Arrows Bomb Tower Mega Knight Firecracker
Arrows Bomb Tower Poison Firecracker Mega Knight
Mini P.E.K.K.A Bomb Tower
Mega Knight Arrows Firecracker Mini P.E.K.K.A Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons
Poison Arrows Firecracker Mini P.E.K.K.A Bomb Tower Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Mega Knight
Skeletons Mini P.E.K.K.A Mega Knight
Arrows Firecracker Poison Skeletons Bomb Tower
Mini P.E.K.K.A Skeletons Bomb Tower
Mini P.E.K.K.A Mega Knight Bomb Tower
Mega Knight Skeletons Firecracker Mini P.E.K.K.A Bomb Tower Poison
Skeletons
Mega Knight Mini P.E.K.K.A Bomb Tower
Mega Knight Arrows Poison
Mini P.E.K.K.A Mega Knight Skeletons Bomb Tower
Firecracker Bomb Tower Mega Knight
Skeletons Firecracker Mini P.E.K.K.A Bomb Tower Poison
Arrows Poison Mega Knight Firecracker Mini P.E.K.K.A Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker Mega Knight
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Mini P.E.K.K.A Poison
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Mega Knight
Arrows Poison
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Poison Mega Knight
Arrows Firecracker Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Mega Knight
Arrows Firecracker Poison
Arrows Poison Mega Knight
Poison Arrows Firecracker
Poison Arrows Firecracker
Firecracker Poison
Mini P.E.K.K.A
Poison Arrows Mega Knight
Arrows Firecracker Poison
Mega Knight
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows
Poison Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Poison
Arrows Poison
Firecracker Mega Knight
Firecracker Poison
Firecracker Poison
Poison Firecracker Mega Knight

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