My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Musketeer Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Electro Spirit Cannon Musketeer
The Log
Skeletons Electro Spirit Cannon Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Giant Snowball Cannon Earthquake Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Giant Snowball Cannon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Snowball Hog Rider
Giant Snowball
Earthquake Hog Rider Electro Spirit Musketeer
Cannon
Earthquake
Giant Snowball Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Earthquake Musketeer Hog Rider
Musketeer
Hog Rider Giant Snowball Mini P.E.K.K.A
Hog Rider
Giant Snowball Earthquake Musketeer Electro Spirit Mini P.E.K.K.A

Defense Synergies 3 13

Skeletons
Cannon Musketeer Electro Spirit Giant Snowball Earthquake Mini P.E.K.K.A
Electro Spirit
Skeletons Giant Snowball
Giant Snowball
Skeletons Electro Spirit Cannon Earthquake Mini P.E.K.K.A Musketeer
Cannon
Skeletons Musketeer Giant Snowball Earthquake Mini P.E.K.K.A
Earthquake
Skeletons Giant Snowball Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Giant Snowball Cannon Earthquake Musketeer
Musketeer
Skeletons Cannon Giant Snowball Mini P.E.K.K.A
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Musketeer
Mini P.E.K.K.A Skeletons Cannon Musketeer
Cannon Mini P.E.K.K.A Skeletons Giant Snowball Musketeer
Cannon Mini P.E.K.K.A Skeletons Musketeer
Earthquake Mini P.E.K.K.A
Skeletons Electro Spirit Giant Snowball Cannon Earthquake Musketeer
Giant Snowball Musketeer Electro Spirit Cannon
Earthquake Electro Spirit Cannon Musketeer
Cannon Mini P.E.K.K.A Skeletons Musketeer
Skeletons Giant Snowball Cannon Mini P.E.K.K.A Musketeer
Skeletons Electro Spirit Giant Snowball Cannon Earthquake Musketeer
Musketeer Giant Snowball
Cannon Mini P.E.K.K.A Skeletons Giant Snowball Earthquake Musketeer
Electro Spirit Giant Snowball Cannon Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Giant Snowball Cannon Mini P.E.K.K.A
Skeletons Cannon Mini P.E.K.K.A Musketeer
Cannon Electro Spirit Giant Snowball Musketeer
Giant Snowball Earthquake Electro Spirit Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer
Electro Spirit Giant Snowball Cannon Earthquake Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Giant Snowball
Giant Snowball Mini P.E.K.K.A Musketeer
Skeletons Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Skeletons Cannon Mini P.E.K.K.A Musketeer
Skeletons Electro Spirit Giant Snowball Musketeer
Mini P.E.K.K.A Skeletons Musketeer
Mini P.E.K.K.A
Skeletons Electro Spirit Giant Snowball Mini P.E.K.K.A
Skeletons Cannon Musketeer
Mini P.E.K.K.A Musketeer
Giant Snowball
Mini P.E.K.K.A Skeletons Cannon
Cannon Musketeer
Skeletons Electro Spirit Mini P.E.K.K.A Musketeer
Electro Spirit Giant Snowball Cannon Earthquake Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer
Giant Snowball Musketeer
Earthquake
Earthquake Musketeer
Giant Snowball Earthquake
Electro Spirit Giant Snowball Musketeer
Earthquake Musketeer
Earthquake Giant Snowball
Giant Snowball
Giant Snowball Mini P.E.K.K.A Musketeer
Earthquake Musketeer
Giant Snowball Musketeer
Earthquake Giant Snowball Musketeer
Earthquake Musketeer
Earthquake Giant Snowball Musketeer
Earthquake Giant Snowball Musketeer
Earthquake Musketeer
Giant Snowball Earthquake
Mini P.E.K.K.A
Giant Snowball Earthquake Mini P.E.K.K.A Musketeer
Giant Snowball Earthquake
Earthquake Musketeer
Giant Snowball
Musketeer
Earthquake Giant Snowball Musketeer
Giant Snowball Earthquake Electro Spirit
Giant Snowball Earthquake Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Musketeer
Electro Spirit Giant Snowball Musketeer
Giant Snowball Mini P.E.K.K.A
Giant Snowball Earthquake Musketeer
Electro Spirit Giant Snowball
Giant Snowball Earthquake
Earthquake Electro Spirit Musketeer
Giant Snowball Musketeer
Mini P.E.K.K.A Musketeer
Giant Snowball Earthquake Musketeer
Giant Snowball
Musketeer
Electro Spirit Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer

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