My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill Bandit
Giant Snowball
Skeletons Bomber Goblin Drill
Zap
Skeletons Bomber Inferno Tower Goblin Drill Bandit
Barbarian Barrel
Skeletons Bomber Inferno Tower Goblin Drill Royal Ghost Bandit
The Log
Skeletons Bomber Goblin Drill Bandit
Earthquake
Skeletons Bomber Inferno Tower Goblin Drill
Arrows
Skeletons Bomber Goblin Drill
Royal Delivery
Skeletons Bomber Goblin Drill Royal Ghost Bandit
Fireball
Bomber Inferno Tower Goblin Drill Bandit
Poison
Bomber Inferno Tower Goblin Drill
Lightning
Inferno Tower Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Goblin Drill Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Tornado Royal Ghost Bandit Goblin Drill Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Tornado

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Goblin Drill Bandit
Inferno Tower
Tornado
The Log
Goblin Drill
Bomber The Log Royal Ghost Bandit
The Log
Tornado Goblin Drill Bandit
Royal Ghost
Goblin Drill Bandit
Bandit
Bomber Goblin Drill The Log Royal Ghost

Defense Synergies 1 20

Skeletons
Bomber Inferno Tower Tornado The Log Royal Ghost Bandit
Bomber
Skeletons Tornado Goblin Drill The Log Royal Ghost Bandit
Inferno Tower
The Log Skeletons Tornado Goblin Drill Royal Ghost Bandit
Tornado
Skeletons Bomber Inferno Tower Goblin Drill The Log
Goblin Drill
Bomber Inferno Tower Tornado The Log
The Log
Inferno Tower Skeletons Bomber Tornado Goblin Drill Royal Ghost Bandit
Royal Ghost
Skeletons Bomber Inferno Tower The Log
Bandit
Skeletons Bomber Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower The Log
Inferno Tower Skeletons Bomber Goblin Drill The Log Bandit
Inferno Tower Tornado Skeletons Bomber Goblin Drill Bandit
Inferno Tower Skeletons Bomber Goblin Drill Bandit
Bomber Tornado The Log
Tornado The Log Skeletons Bomber Royal Ghost Bandit
Inferno Tower Tornado
Inferno Tower The Log Bandit
Inferno Tower Skeletons Tornado Goblin Drill
Tornado Skeletons Bomber Inferno Tower Royal Ghost Bandit
Skeletons Bomber Tornado Goblin Drill The Log Royal Ghost Bandit
Inferno Tower Tornado
Inferno Tower Goblin Drill Skeletons Bomber The Log Bandit
Bomber Tornado Goblin Drill The Log Royal Ghost
Inferno Tower Goblin Drill Bandit
Inferno Tower Tornado Goblin Drill The Log Bandit
Skeletons Bomber Inferno Tower Tornado Goblin Drill
Bomber Tornado Goblin Drill The Log Royal Ghost Bandit
Tornado Goblin Drill The Log Bomber Royal Ghost Bandit
Inferno Tower Tornado Goblin Drill
Bomber Royal Ghost The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower Royal Ghost Bandit
Bandit Bomber The Log Royal Ghost
Bandit Skeletons Inferno Tower The Log
Inferno Tower Tornado The Log Bandit
Inferno Tower Skeletons Goblin Drill Bandit
Skeletons Tornado
Skeletons Inferno Tower Bandit
Inferno Tower
Skeletons Inferno Tower Tornado The Log Bandit
Inferno Tower Skeletons Goblin Drill
Inferno Tower
Tornado The Log
Skeletons Inferno Tower Bandit
Bomber
Inferno Tower Skeletons Bomber Tornado Goblin Drill The Log
Bomber Inferno Tower The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill The Log Royal Ghost Bandit
Tornado The Log Royal Ghost Bandit
Goblin Drill The Log Bandit
The Log
Bomber The Log
Tornado
Bomber Tornado The Log
The Log Tornado
The Log Tornado Bandit
Tornado
Tornado The Log Bandit
Tornado
The Log Bandit
Bandit
The Log
Bomber Goblin Drill The Log Bandit
The Log Bandit
Tornado
Bomber
Bomber The Log Bandit
Bomber Tornado The Log
The Log
Tornado
Tornado The Log
Goblin Drill The Log
Tornado The Log Bomber
The Log Tornado Royal Ghost Bandit
Tornado The Log Bandit
Tornado The Log Bandit
Tornado
Bomber The Log Bandit
The Log
Bandit
Tornado
The Log
The Log Bomber
Tornado
Tornado The Log
Tornado
Tornado The Log Royal Ghost Bandit

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