My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Skeleton Goblin Giant Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Giant Skeleton Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Giant Skeleton Fisherman
Giant Snowball
Skeletons Bats Fisherman
Zap
Skeletons Bats Goblin Giant Fisherman
Barbarian Barrel
Skeletons Giant Skeleton Magic Archer
The Log
Skeletons Giant Skeleton Fisherman
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Giant Skeleton Fisherman Magic Archer
Fireball
Fisherman Magic Archer
Poison
Bats Fisherman Magic Archer
Lightning
Fisherman Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel The Log Fisherman Magic Archer Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Barbarian Barrel The Log

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Skeleton Barbarian Barrel Goblin Giant Fisherman
Barbarian Barrel
Bats Giant Skeleton Goblin Giant
Giant Skeleton
Bats Barbarian Barrel The Log Fisherman Magic Archer
Goblin Giant
Bats Barbarian Barrel The Log Fisherman Magic Archer
The Log
Giant Skeleton Goblin Giant Fisherman Magic Archer
Fisherman
Bats Giant Skeleton Goblin Giant The Log
Magic Archer
Giant Skeleton Goblin Giant The Log

Defense Synergies 1 19

Skeletons
Fisherman Bats Barbarian Barrel Giant Skeleton The Log Magic Archer
Bats
Skeletons Barbarian Barrel Giant Skeleton Goblin Giant The Log Fisherman
Barbarian Barrel
Skeletons Bats Giant Skeleton Magic Archer
Giant Skeleton
Skeletons Bats Barbarian Barrel The Log Magic Archer
Goblin Giant
Bats The Log Magic Archer
The Log
Skeletons Bats Giant Skeleton Goblin Giant Fisherman Magic Archer
Fisherman
Skeletons Bats The Log Magic Archer
Magic Archer
Skeletons Barbarian Barrel Giant Skeleton Goblin Giant The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Goblin Giant The Log Magic Archer
Skeletons Bats The Log Fisherman
Fisherman Skeletons Bats Giant Skeleton
Skeletons Bats Fisherman
Barbarian Barrel Giant Skeleton The Log
Barbarian Barrel The Log Skeletons Bats Magic Archer
Bats Magic Archer
Barbarian Barrel Giant Skeleton Goblin Giant The Log Magic Archer
Skeletons Fisherman
Skeletons Barbarian Barrel Giant Skeleton Fisherman
Bats Skeletons Barbarian Barrel Giant Skeleton Goblin Giant The Log Fisherman Magic Archer
Bats Magic Archer
Skeletons Bats Giant Skeleton The Log
Bats Barbarian Barrel The Log Magic Archer
The Log Fisherman
Skeletons Bats Fisherman
Bats Barbarian Barrel The Log Fisherman Magic Archer
Barbarian Barrel The Log Bats Giant Skeleton Fisherman Magic Archer
Fisherman
Bats Barbarian Barrel Giant Skeleton Goblin Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel Giant Skeleton Fisherman
Barbarian Barrel The Log Fisherman Magic Archer
Giant Skeleton Skeletons Bats Goblin Giant The Log Fisherman
Giant Skeleton Bats Barbarian Barrel Goblin Giant The Log Fisherman
Giant Skeleton Skeletons Goblin Giant Fisherman
Skeletons Bats Goblin Giant Magic Archer
Skeletons Bats Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant Fisherman
Giant Skeleton Skeletons Bats Barbarian Barrel The Log Magic Archer
Skeletons Goblin Giant
Bats Giant Skeleton
Giant Skeleton Goblin Giant The Log
Giant Skeleton Skeletons Goblin Giant
Magic Archer
Skeletons Bats Barbarian Barrel Giant Skeleton Goblin Giant The Log Fisherman Magic Archer
Bats Barbarian Barrel Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Giant Skeleton The Log
Barbarian Barrel The Log Fisherman Magic Archer
Barbarian Barrel Giant Skeleton Goblin Giant The Log Magic Archer
Barbarian Barrel Giant Skeleton The Log
Barbarian Barrel The Log Magic Archer
Bats Goblin Giant Magic Archer
The Log Magic Archer
The Log Barbarian Barrel Magic Archer
The Log Fisherman
Bats Fisherman
Barbarian Barrel The Log Fisherman Magic Archer
Magic Archer
Barbarian Barrel The Log Fisherman Magic Archer
Barbarian Barrel Fisherman Magic Archer
Barbarian Barrel The Log Fisherman Magic Archer
Barbarian Barrel The Log Magic Archer
Magic Archer Barbarian Barrel The Log
Barbarian Barrel
Bats Fisherman
Barbarian Barrel The Log Fisherman Magic Archer
Barbarian Barrel The Log Magic Archer
Giant Skeleton The Log Magic Archer
The Log Fisherman
Barbarian Barrel The Log
The Log Barbarian Barrel Magic Archer
Fisherman
The Log Barbarian Barrel Fisherman Magic Archer
The Log Fisherman Magic Archer
Barbarian Barrel The Log Fisherman Magic Archer
Bats Magic Archer
Bats
The Log Magic Archer
Magic Archer
Giant Skeleton
The Log Magic Archer
Bats Barbarian Barrel Magic Archer
Magic Archer
The Log Barbarian Barrel
Magic Archer
The Log Magic Archer
Giant Skeleton
Bats Giant Skeleton The Log Magic Archer
Bats Magic Archer
Barbarian Barrel Giant Skeleton Goblin Giant The Log Magic Archer

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