My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Prince Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Battle Ram Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Skeleton Army Prince Giant Skeleton
Giant Snowball
Dart Goblin Battle Ram Skeleton Army
Zap
Dart Goblin Battle Ram Skeleton Army Prince
Barbarian Barrel
Dart Goblin Elixir Golem Battle Ram Skeleton Army Giant Skeleton Ice Wizard
The Log
Dart Goblin Elixir Golem Battle Ram Skeleton Army Prince Giant Skeleton
Earthquake
Elixir Golem Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Elixir Golem Battle Ram Skeleton Army Prince Giant Skeleton Ice Wizard
Fireball
Dart Goblin Elixir Golem Battle Ram Skeleton Army Ice Wizard
Poison
Dart Goblin Elixir Golem Skeleton Army Ice Wizard
Lightning
Battle Ram Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Skeleton Army Prince Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Elixir Golem Skeleton Army Ice Wizard Fireball Battle Ram Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Elixir Golem Skeleton Army Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Elixir Golem Battle Ram Prince Giant Skeleton
Elixir Golem
Dart Goblin Fireball Ice Wizard
Fireball
Elixir Golem Battle Ram
Battle Ram
Dart Goblin Fireball
Skeleton Army
Prince
Dart Goblin Ice Wizard
Giant Skeleton
Dart Goblin Ice Wizard
Ice Wizard
Elixir Golem Prince Giant Skeleton

Defense Synergies 0 10

Dart Goblin
Skeleton Army Prince Giant Skeleton Ice Wizard
Elixir Golem
Fireball
Ice Wizard
Battle Ram
Skeleton Army
Dart Goblin Prince Giant Skeleton Ice Wizard
Prince
Dart Goblin Skeleton Army Ice Wizard
Giant Skeleton
Dart Goblin Skeleton Army Ice Wizard
Ice Wizard
Dart Goblin Fireball Skeleton Army Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Skeleton Army Dart Goblin Prince Ice Wizard
Skeleton Army Prince Dart Goblin Giant Skeleton Ice Wizard
Skeleton Army Prince Dart Goblin Ice Wizard
Fireball Skeleton Army Prince Giant Skeleton
Fireball Skeleton Army Dart Goblin Ice Wizard
Dart Goblin Fireball Ice Wizard
Dart Goblin Fireball Giant Skeleton
Skeleton Army Prince Ice Wizard
Skeleton Army Dart Goblin Prince Giant Skeleton Ice Wizard
Dart Goblin Skeleton Army Ice Wizard Fireball Giant Skeleton
Dart Goblin Fireball Ice Wizard
Skeleton Army Prince Fireball Giant Skeleton Ice Wizard
Fireball Skeleton Army Dart Goblin Prince
Skeleton Army Prince
Skeleton Army Fireball Prince
Fireball Skeleton Army Prince
Fireball Dart Goblin Skeleton Army Prince Ice Wizard
Dart Goblin Fireball Giant Skeleton Ice Wizard
Dart Goblin Prince
Skeleton Army Dart Goblin Fireball Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Prince Giant Skeleton
Fireball Prince
Skeleton Army Giant Skeleton Prince
Skeleton Army Prince Giant Skeleton Fireball
Giant Skeleton Skeleton Army Prince
Fireball Dart Goblin Ice Wizard
Skeleton Army Prince Dart Goblin Fireball Giant Skeleton Ice Wizard
Giant Skeleton Skeleton Army Prince
Giant Skeleton Fireball Skeleton Army Prince
Dart Goblin Skeleton Army
Dart Goblin Prince Giant Skeleton
Skeleton Army Fireball Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Fireball
Dart Goblin Fireball Skeleton Army
Skeleton Army Dart Goblin Fireball Prince Giant Skeleton
Dart Goblin Fireball Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Giant Skeleton
Fireball Dart Goblin Ice Wizard
Dart Goblin Fireball Giant Skeleton
Dart Goblin Fireball Prince Giant Skeleton
Fireball
Fireball Dart Goblin Ice Wizard
Dart Goblin
Fireball Dart Goblin Ice Wizard
Fireball Dart Goblin
Fireball Prince
Dart Goblin Fireball Prince
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Prince
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Dart Goblin Fireball Prince
Dart Goblin Fireball
Fireball Prince Giant Skeleton
Fireball
Prince
Fireball
Fireball Ice Wizard
Fireball Dart Goblin Ice Wizard
Fireball Prince
Fireball Dart Goblin
Dart Goblin Fireball Ice Wizard
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball
Prince Giant Skeleton
Fireball
Dart Goblin Fireball Skeleton Army Prince
Fireball Dart Goblin Ice Wizard
Fireball
Fireball Dart Goblin Prince
Dart Goblin Fireball
Fireball Giant Skeleton
Dart Goblin Prince
Dart Goblin Fireball Giant Skeleton
Dart Goblin Fireball
Dart Goblin Fireball Prince Giant Skeleton

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