My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Skeleton Army
Giant Snowball
Royal Recruits Skeleton Army Electro Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Royal Recruits Elixir Golem Skeleton Army
The Log
Firecracker Royal Recruits Elixir Golem Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Royal Recruits Skeleton Army
Royal Delivery
Firecracker Royal Recruits Elixir Golem Skeleton Army Electro Dragon
Fireball
Firecracker Elixir Golem Skeleton Army Electro Dragon
Poison
Firecracker Royal Recruits Elixir Golem Skeleton Army Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Earthquake Elixir Golem Skeleton Army Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Earthquake

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Elixir Golem
Firecracker
Elixir Golem Royal Recruits Earthquake
Royal Recruits
Firecracker Electro Dragon
Earthquake
Elixir Golem Arrows Firecracker The Log
Elixir Golem
Firecracker Earthquake Arrows Electro Dragon The Log
Skeleton Army
Electro Dragon
Royal Recruits Elixir Golem
The Log
Earthquake Elixir Golem

Defense Synergies 1 10

Arrows
Firecracker
The Log Royal Recruits Earthquake Skeleton Army Electro Dragon
Royal Recruits
Firecracker Skeleton Army The Log
Earthquake
Firecracker The Log
Elixir Golem
Skeleton Army
Firecracker Royal Recruits Electro Dragon The Log
Electro Dragon
Firecracker Skeleton Army The Log
The Log
Firecracker Royal Recruits Earthquake Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Royal Recruits Electro Dragon The Log
Skeleton Army Firecracker Royal Recruits Electro Dragon The Log
Skeleton Army Royal Recruits Electro Dragon
Royal Recruits Skeleton Army Firecracker Electro Dragon
Arrows Firecracker Royal Recruits Earthquake Skeleton Army The Log
Arrows Skeleton Army The Log Firecracker Earthquake Electro Dragon
Arrows Firecracker Electro Dragon
Earthquake Arrows Royal Recruits Electro Dragon The Log
Royal Recruits Skeleton Army
Skeleton Army Firecracker Royal Recruits
Skeleton Army Arrows Firecracker Royal Recruits Earthquake Electro Dragon The Log
Arrows Firecracker Electro Dragon
Royal Recruits Skeleton Army Earthquake Electro Dragon The Log
Skeleton Army Arrows Firecracker Royal Recruits Earthquake Electro Dragon The Log
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits The Log
Arrows Firecracker Royal Recruits Skeleton Army Electro Dragon
Arrows Firecracker Royal Recruits Skeleton Army Electro Dragon The Log
Arrows Earthquake The Log Firecracker Royal Recruits Electro Dragon
Royal Recruits
Royal Recruits Skeleton Army Arrows Firecracker Earthquake Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army
Arrows Firecracker Electro Dragon The Log
Royal Recruits Skeleton Army Electro Dragon The Log
Royal Recruits Skeleton Army The Log
Royal Recruits Skeleton Army
Arrows Firecracker Electro Dragon
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army
Royal Recruits Electro Dragon Firecracker Skeleton Army The Log
Royal Recruits Skeleton Army
Royal Recruits Electro Dragon
Royal Recruits Skeleton Army Arrows The Log
Royal Recruits Skeleton Army
Royal Recruits Firecracker Skeleton Army Electro Dragon
Royal Recruits Skeleton Army Electro Dragon Firecracker The Log
Arrows Firecracker Royal Recruits Earthquake Electro Dragon The Log
Arrows
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Royal Recruits Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Earthquake Arrows Electro Dragon The Log
Earthquake Arrows Firecracker Royal Recruits The Log
Arrows Firecracker Earthquake The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker Earthquake The Log
Arrows Earthquake The Log Firecracker Electro Dragon
Arrows The Log Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Royal Recruits Earthquake Electro Dragon The Log
Arrows Firecracker Electro Dragon
Earthquake Firecracker The Log
Earthquake Arrows Firecracker Electro Dragon
Earthquake Arrows Firecracker The Log
Earthquake Arrows Firecracker Electro Dragon The Log
Earthquake Arrows Firecracker Royal Recruits Electro Dragon The Log
Arrows Earthquake
Arrows Firecracker Earthquake Electro Dragon The Log
Arrows Firecracker Earthquake Electro Dragon The Log
Earthquake The Log
Arrows
The Log
Earthquake Arrows Royal Recruits Electro Dragon The Log
Arrows Firecracker Earthquake The Log Electro Dragon
Arrows Firecracker The Log Earthquake Electro Dragon
Arrows Electro Dragon The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Arrows Earthquake Electro Dragon The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker Earthquake The Log
Earthquake Royal Recruits Skeleton Army Electro Dragon
Arrows Firecracker Electro Dragon
Arrows The Log
Firecracker Electro Dragon
Arrows The Log Firecracker Earthquake Electro Dragon
Arrows
Firecracker Royal Recruits Electro Dragon
Electro Dragon Firecracker Royal Recruits The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Royal Recruits The Log
Firecracker Electro Dragon

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