My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

5 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Zappies Elixir Collector P.E.K.K.A Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Night Witch
Giant Snowball
Spear Goblins Royal Recruits Zappies Night Witch
Zap
Spear Goblins Zappies Night Witch
Barbarian Barrel
Spear Goblins Royal Recruits Zappies Electro Wizard Night Witch
The Log
Spear Goblins Royal Recruits Zappies
Earthquake
Spear Goblins Zappies Elixir Collector
Arrows
Spear Goblins Royal Recruits Zappies Night Witch
Royal Delivery
Spear Goblins Royal Recruits Zappies P.E.K.K.A Electro Wizard Night Witch
Fireball
Zappies Elixir Collector Electro Wizard Night Witch
Poison
Spear Goblins Royal Recruits Zappies Elixir Collector Electro Wizard Night Witch
Lightning
Elixir Collector Electro Wizard Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Elixir Collector P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Zappies Electro Wizard Night Witch Elixir Collector Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Spear Goblins Zappies Electro Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Recruits Zappies
Royal Recruits
Spear Goblins Zappies Electro Wizard
Zappies
Spear Goblins Royal Recruits P.E.K.K.A
Elixir Collector
Mirror
Night Witch
P.E.K.K.A
Electro Wizard Zappies Night Witch
Electro Wizard
P.E.K.K.A Royal Recruits
Night Witch
Mirror P.E.K.K.A

Defense Synergies 0 11

Spear Goblins
Zappies P.E.K.K.A Electro Wizard Night Witch
Royal Recruits
Zappies
Spear Goblins Mirror P.E.K.K.A Electro Wizard
Elixir Collector
Mirror
Zappies Electro Wizard Night Witch
P.E.K.K.A
Spear Goblins Zappies Electro Wizard
Electro Wizard
Spear Goblins Zappies Mirror P.E.K.K.A Night Witch
Night Witch
Spear Goblins Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Zappies Electro Wizard
P.E.K.K.A Royal Recruits Zappies Electro Wizard Night Witch
P.E.K.K.A Royal Recruits Zappies Electro Wizard Night Witch
Royal Recruits P.E.K.K.A Night Witch Zappies Electro Wizard
Royal Recruits P.E.K.K.A
Spear Goblins Zappies Electro Wizard Night Witch
Electro Wizard Spear Goblins Zappies Night Witch
Royal Recruits P.E.K.K.A Electro Wizard
Zappies P.E.K.K.A Royal Recruits Night Witch
Spear Goblins Royal Recruits Zappies Electro Wizard Night Witch
Electro Wizard Spear Goblins Royal Recruits Zappies Night Witch
Spear Goblins Zappies Electro Wizard Night Witch
Royal Recruits P.E.K.K.A Night Witch Zappies Electro Wizard
Royal Recruits Zappies P.E.K.K.A Electro Wizard Night Witch
Royal Recruits P.E.K.K.A Zappies Electro Wizard
Royal Recruits Zappies P.E.K.K.A Electro Wizard
Royal Recruits Zappies P.E.K.K.A Electro Wizard Night Witch
Spear Goblins Royal Recruits Zappies Electro Wizard Night Witch
Spear Goblins Royal Recruits Zappies Electro Wizard
P.E.K.K.A Royal Recruits Zappies Electro Wizard
Royal Recruits Spear Goblins Zappies P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Zappies P.E.K.K.A Electro Wizard
Electro Wizard
Royal Recruits Zappies P.E.K.K.A Spear Goblins Electro Wizard
Royal Recruits P.E.K.K.A Zappies Electro Wizard Night Witch
Royal Recruits P.E.K.K.A Zappies Night Witch
Zappies Electro Wizard
Royal Recruits P.E.K.K.A Spear Goblins Zappies Electro Wizard Night Witch
P.E.K.K.A Royal Recruits Zappies
Royal Recruits P.E.K.K.A Electro Wizard Spear Goblins Zappies
Royal Recruits P.E.K.K.A Zappies
P.E.K.K.A Royal Recruits Zappies
Royal Recruits P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Zappies Night Witch
Royal Recruits Zappies
Royal Recruits Zappies Electro Wizard Spear Goblins P.E.K.K.A Night Witch
Royal Recruits Zappies P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Electro Wizard
Royal Recruits
Spear Goblins
Electro Wizard Night Witch
Royal Recruits Electro Wizard
Spear Goblins
Royal Recruits
Night Witch
Electro Wizard
Night Witch
Royal Recruits
Electro Wizard
Electro Wizard Night Witch
Electro Wizard Zappies
Night Witch
Night Witch
Zappies Electro Wizard
P.E.K.K.A
Electro Wizard Spear Goblins Royal Recruits Zappies Night Witch
Zappies Electro Wizard
Electro Wizard
Royal Recruits P.E.K.K.A
Royal Recruits Zappies Electro Wizard
Zappies Electro Wizard
Royal Recruits Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: