My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Zappies Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Battle Ram Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Royal Hogs Ram Rider
Giant Snowball
Royal Recruits Battle Ram Zappies Royal Hogs Ram Rider
Zap
Battle Ram Zappies Royal Hogs Ram Rider
Barbarian Barrel
Electro Spirit Royal Recruits Battle Ram Zappies Royal Hogs
The Log
Electro Spirit Royal Recruits Battle Ram Zappies Royal Hogs Ram Rider
Earthquake
Zappies Royal Hogs
Arrows
Electro Spirit Royal Recruits Zappies Royal Hogs
Royal Delivery
Electro Spirit Royal Recruits Battle Ram Zappies Royal Hogs Ram Rider
Fireball
Battle Ram Zappies Royal Hogs Ram Rider
Poison
Royal Recruits Zappies Royal Hogs
Lightning
Battle Ram Ram Rider
Rocket
Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Fireball Battle Ram Zappies Royal Hogs Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit The Log Fireball Battle Ram

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Battle Ram Ram Rider
Royal Recruits
Battle Ram Zappies Royal Hogs Ram Rider
Fireball
Electro Spirit Battle Ram Royal Hogs The Log Ram Rider
Battle Ram
The Log Electro Spirit Royal Recruits Fireball Zappies Royal Hogs
Zappies
Royal Recruits Battle Ram Royal Hogs Ram Rider
Royal Hogs
Royal Recruits Fireball Battle Ram Zappies The Log
The Log
Battle Ram Fireball Royal Hogs Ram Rider
Ram Rider
Electro Spirit Royal Recruits Fireball Zappies The Log

Defense Synergies 1 6

Electro Spirit
The Log
Royal Recruits
The Log
Fireball
The Log Zappies Ram Rider
Battle Ram
Zappies
Fireball The Log
Royal Hogs
The Log
Fireball Electro Spirit Royal Recruits Zappies Ram Rider
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Zappies The Log Ram Rider
Royal Recruits Zappies The Log Ram Rider
Ram Rider Royal Recruits Zappies
Royal Recruits Zappies Ram Rider
Royal Recruits Fireball The Log
Fireball The Log Electro Spirit Zappies
Ram Rider Electro Spirit Fireball Zappies
Electro Spirit Royal Recruits Fireball The Log Ram Rider
Zappies Royal Recruits
Royal Recruits Zappies
Electro Spirit Royal Recruits Fireball Zappies The Log Ram Rider
Fireball Zappies Ram Rider
Royal Recruits Fireball Zappies The Log Ram Rider
Fireball Electro Spirit Royal Recruits Zappies The Log
Royal Recruits Zappies Ram Rider
Royal Recruits Fireball Zappies The Log Ram Rider
Royal Recruits Fireball Zappies
Fireball Electro Spirit Royal Recruits Zappies The Log Ram Rider
The Log Electro Spirit Royal Recruits Fireball Zappies Ram Rider
Royal Recruits Zappies Ram Rider
Royal Recruits Electro Spirit Fireball Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Zappies
Fireball The Log
Royal Recruits Zappies The Log Ram Rider
Royal Recruits Fireball Zappies The Log Ram Rider
Royal Recruits Zappies Ram Rider
Fireball Electro Spirit Zappies Ram Rider
Royal Recruits Fireball Zappies Ram Rider
Royal Recruits Zappies
Royal Recruits Electro Spirit Fireball Zappies The Log
Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Fireball The Log
Royal Recruits Fireball Zappies Ram Rider
Royal Recruits Fireball Zappies
Royal Recruits Zappies Electro Spirit Fireball The Log
Electro Spirit Royal Recruits Fireball Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits The Log
Fireball The Log Ram Rider
Fireball The Log
Royal Recruits Fireball The Log
Fireball The Log
Fireball Electro Spirit Ram Rider
The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Fireball
Royal Recruits Fireball The Log Ram Rider
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Royal Recruits Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Royal Recruits Fireball The Log
The Log Electro Spirit Fireball
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Fireball The Log
Fireball
Electro Spirit Fireball Zappies
Fireball
Fireball The Log
Electro Spirit Fireball Zappies
Fireball The Log
Electro Spirit Royal Recruits Fireball Zappies
Fireball Zappies Ram Rider
The Log Fireball
Fireball
The Log Fireball
Fireball
Royal Recruits
Electro Spirit Royal Recruits Fireball Zappies The Log
Fireball Zappies
Royal Recruits Fireball The Log

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