My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram P.E.K.K.A Royal Ghost Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Bandit
Giant Snowball
Royal Recruits Battle Ram Little Prince
Zap
Battle Ram Bandit Little Prince
Barbarian Barrel
Royal Recruits Battle Ram Royal Ghost Bandit Little Prince
The Log
Royal Recruits Battle Ram Bandit Little Prince
Earthquake
Arrows
Royal Recruits Little Prince
Royal Delivery
Royal Recruits Battle Ram P.E.K.K.A Royal Ghost Bandit Little Prince
Fireball
Battle Ram Bandit Little Prince
Poison
Royal Recruits Little Prince
Lightning
Battle Ram Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Royal Ghost Bandit Little Prince Battle Ram Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Royal Ghost Bandit

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Royal Recruits Royal Ghost Bandit Little Prince
Arrows
Zap P.E.K.K.A Battle Ram Bandit
Royal Recruits
Zap Battle Ram Royal Ghost Bandit
Battle Ram
Zap Bandit Arrows Royal Recruits P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Arrows Battle Ram
Royal Ghost
Zap Royal Recruits Battle Ram Bandit Little Prince
Bandit
Battle Ram Zap Arrows Royal Recruits Royal Ghost Little Prince
Little Prince
Zap Royal Ghost Bandit

Defense Synergies 0 10

Zap
Arrows P.E.K.K.A Royal Ghost Bandit Little Prince
Arrows
Zap P.E.K.K.A Bandit Little Prince
Royal Recruits
Battle Ram
P.E.K.K.A
Zap Arrows
Royal Ghost
Zap Little Prince
Bandit
Zap Arrows Little Prince
Little Prince
Zap Arrows Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits
P.E.K.K.A Zap Royal Recruits Bandit
P.E.K.K.A Royal Recruits Bandit
Royal Recruits P.E.K.K.A Bandit
Arrows Royal Recruits P.E.K.K.A
Arrows Zap Royal Ghost Bandit
Zap Arrows Little Prince
Zap Arrows Royal Recruits P.E.K.K.A Bandit
P.E.K.K.A Royal Recruits
Royal Recruits Royal Ghost Bandit Little Prince
Zap Arrows Royal Recruits Royal Ghost Bandit
Arrows Zap
Royal Recruits P.E.K.K.A Zap Bandit
Zap Arrows Royal Recruits P.E.K.K.A Royal Ghost
Royal Recruits P.E.K.K.A Bandit
Zap Royal Recruits P.E.K.K.A Bandit
Arrows Royal Recruits P.E.K.K.A
Arrows Zap Royal Recruits Royal Ghost Bandit Little Prince
Zap Arrows Royal Recruits Royal Ghost Bandit Little Prince
P.E.K.K.A Royal Recruits
Royal Recruits Royal Ghost Arrows P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Arrows Royal Ghost
Royal Recruits P.E.K.K.A Bandit Zap
Royal Recruits P.E.K.K.A Zap Bandit
Royal Recruits P.E.K.K.A Bandit
Arrows Zap
Royal Recruits P.E.K.K.A Bandit
P.E.K.K.A Royal Recruits
Zap Royal Recruits P.E.K.K.A Bandit
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Zap Arrows
Royal Recruits P.E.K.K.A Bandit
Royal Recruits
Royal Recruits Zap P.E.K.K.A Little Prince
Arrows Zap Royal Recruits P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Royal Ghost Bandit
Arrows Zap Royal Ghost Bandit
Arrows Bandit
Arrows Royal Recruits
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap Bandit
Zap Arrows Royal Recruits Bandit
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Royal Recruits Bandit
Arrows
Zap Arrows Bandit
Zap Arrows Little Prince
Arrows
Zap Arrows Royal Recruits
Zap Arrows Little Prince
Arrows Zap Royal Ghost Bandit
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows Little Prince
Zap
Zap Arrows Bandit
Zap Arrows
P.E.K.K.A
Arrows
Zap Royal Recruits Bandit
Zap Arrows
Arrows
Arrows Zap
Zap Arrows
Royal Recruits P.E.K.K.A
Zap Royal Recruits
Zap
Zap Royal Recruits Royal Ghost Bandit Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: