My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Flying Machine Electro Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Mini P.E.K.K.A Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits
Giant Snowball
Royal Recruits Flying Machine
Zap
Royal Giant Flying Machine
Barbarian Barrel
Royal Recruits Electro Wizard
The Log
Royal Giant Royal Recruits Mini P.E.K.K.A
Earthquake
Arrows
Royal Recruits Flying Machine
Royal Delivery
Royal Recruits Mini P.E.K.K.A Flying Machine Electro Wizard Mother Witch
Fireball
Flying Machine Electro Wizard Mother Witch
Poison
Royal Recruits Flying Machine Electro Wizard Mother Witch
Lightning
Mini P.E.K.K.A Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Flying Machine Electro Wizard Mother Witch Royal Giant Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Flying Machine Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Mother Witch Mega Knight
Royal Giant
Arrows Mother Witch Flying Machine Electro Wizard
Royal Recruits
Flying Machine Electro Wizard
Mini P.E.K.K.A
Arrows Electro Wizard Mega Knight
Flying Machine
Royal Giant Royal Recruits Mega Knight
Electro Wizard
Royal Giant Royal Recruits Mini P.E.K.K.A Mega Knight
Mother Witch
Royal Giant Arrows Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Flying Machine Electro Wizard Mother Witch

Defense Synergies 2 7

Arrows
Mega Knight Mini P.E.K.K.A Mother Witch
Royal Giant
Royal Recruits
Mini P.E.K.K.A
Electro Wizard Arrows Mother Witch
Flying Machine
Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Flying Machine Mega Knight
Mother Witch
Arrows Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Flying Machine Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine Electro Wizard
Mini P.E.K.K.A Royal Recruits Flying Machine Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Royal Recruits Electro Wizard
Royal Recruits Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Royal Recruits Mini P.E.K.K.A Mega Knight
Arrows Flying Machine Electro Wizard Mother Witch Mega Knight
Electro Wizard Arrows Flying Machine
Arrows Royal Recruits Flying Machine Electro Wizard Mega Knight
Mini P.E.K.K.A Royal Recruits
Royal Recruits Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Mother Witch Arrows Royal Recruits Flying Machine Mega Knight
Arrows Flying Machine Electro Wizard
Royal Recruits Mini P.E.K.K.A Mega Knight Flying Machine Electro Wizard
Mega Knight Arrows Royal Recruits Mini P.E.K.K.A Electro Wizard
Royal Recruits Mini P.E.K.K.A Electro Wizard Mega Knight
Royal Recruits Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Royal Recruits Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Royal Recruits Flying Machine Electro Wizard
Arrows Royal Recruits Flying Machine Electro Wizard Mother Witch Mega Knight
Mini P.E.K.K.A Royal Recruits Electro Wizard
Royal Recruits Mega Knight Arrows Mini P.E.K.K.A Flying Machine Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Flying Machine Mega Knight
Royal Recruits Mega Knight Mini P.E.K.K.A Electro Wizard
Royal Recruits Mini P.E.K.K.A Mega Knight Electro Wizard
Royal Recruits Mini P.E.K.K.A Mega Knight
Arrows Mother Witch Flying Machine Electro Wizard
Royal Recruits Mini P.E.K.K.A Flying Machine Electro Wizard
Mini P.E.K.K.A Mega Knight Royal Recruits
Royal Recruits Electro Wizard Mega Knight Mini P.E.K.K.A Flying Machine
Royal Recruits
Mega Knight Royal Recruits Mini P.E.K.K.A Flying Machine
Royal Recruits Mega Knight Arrows Electro Wizard
Royal Recruits Mini P.E.K.K.A Mega Knight
Royal Recruits Flying Machine Mega Knight
Royal Recruits Electro Wizard Mini P.E.K.K.A Flying Machine
Arrows Mega Knight Royal Recruits Mini P.E.K.K.A Flying Machine Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Flying Machine Electro Wizard
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows Mega Knight
Arrows Mother Witch Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Mini P.E.K.K.A Electro Wizard
Arrows Royal Recruits Flying Machine Electro Wizard
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine Electro Wizard Mega Knight
Arrows Flying Machine Mother Witch Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits Flying Machine
Arrows Mother Witch Mega Knight
Arrows Flying Machine Electro Wizard
Arrows Flying Machine Mega Knight
Arrows
Arrows Flying Machine Electro Wizard Mother Witch
Electro Wizard Flying Machine
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Royal Recruits Flying Machine
Arrows Flying Machine Electro Wizard
Arrows
Mini P.E.K.K.A Flying Machine Electro Wizard Mega Knight
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine Mega Knight
Royal Recruits Flying Machine Electro Wizard
Flying Machine Electro Wizard
Royal Recruits Flying Machine Electro Wizard Mega Knight

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