My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Goblin Giant Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Fisherman
Giant Snowball
Goblins Bats Royal Recruits Fisherman Little Prince
Zap
Goblins Bats Goblin Giant Fisherman Little Prince
Barbarian Barrel
Goblins Royal Recruits Little Prince
The Log
Goblins Royal Recruits Fisherman Little Prince
Earthquake
Arrows
Goblins Bats Royal Recruits Little Prince
Royal Delivery
Goblins Bats Royal Recruits Fisherman Little Prince
Fireball
Fisherman Little Prince
Poison
Bats Royal Recruits Fisherman Little Prince
Lightning
Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Rage Fisherman Little Prince Fireball Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Rage Fisherman

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Royal Recruits Rage Goblin Giant Fisherman
Royal Recruits
Bats
Fireball
Goblin Giant Little Prince
Rage
Bats Goblin Giant
Goblin Giant
Fireball Bats Rage Fisherman Little Prince
Fisherman
Bats Goblin Giant
Little Prince
Fireball Goblin Giant

Defense Synergies 1 6

Goblins
Fisherman Little Prince
Bats
Royal Recruits Goblin Giant Fisherman
Royal Recruits
Bats
Fireball
Goblin Giant Little Prince
Rage
Goblin Giant
Fireball Bats
Fisherman
Goblins Bats
Little Prince
Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Goblin Giant
Goblins Bats Royal Recruits Fisherman
Fisherman Goblins Bats Royal Recruits
Royal Recruits Goblins Bats Fisherman
Royal Recruits Fireball
Fireball Goblins Bats
Bats Fireball Little Prince
Royal Recruits Fireball Goblin Giant
Goblins Royal Recruits Fisherman
Goblins Royal Recruits Fisherman Little Prince
Goblins Bats Royal Recruits Fireball Goblin Giant Fisherman
Bats Fireball
Royal Recruits Bats Fireball
Fireball Goblins Bats Royal Recruits
Royal Recruits
Royal Recruits Fireball Fisherman
Goblins Bats Royal Recruits Fireball Fisherman
Fireball Goblins Bats Royal Recruits Fisherman Little Prince
Bats Royal Recruits Fireball Fisherman Little Prince
Royal Recruits Fisherman
Royal Recruits Goblins Bats Fireball Goblin Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Fireball Fisherman
Fireball Fisherman
Royal Recruits Goblins Bats Goblin Giant Fisherman
Royal Recruits Bats Fireball Goblin Giant Fisherman
Royal Recruits Goblin Giant Fisherman
Fireball Bats Goblin Giant
Royal Recruits Goblins Bats Fireball Goblin Giant
Royal Recruits Goblin Giant Fisherman
Royal Recruits Goblins Bats Fireball
Royal Recruits Goblin Giant
Bats Royal Recruits
Royal Recruits Fireball Goblin Giant
Royal Recruits Fireball Goblin Giant
Royal Recruits Fireball
Royal Recruits Goblins Bats Fireball Goblin Giant Fisherman Little Prince
Bats Royal Recruits Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball Fisherman
Fireball Goblin Giant
Royal Recruits Fireball
Fireball
Fireball Bats Goblin Giant
Fireball
Fireball Fisherman
Goblins Bats Fireball Fisherman
Royal Recruits Fireball Fisherman
Fireball
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball
Royal Recruits Fireball
Fireball
Bats Fisherman
Fireball Fisherman
Fireball Little Prince
Fireball
Fireball
Fisherman
Royal Recruits Fireball
Fireball Little Prince
Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Bats Fireball Little Prince
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Royal Recruits Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Royal Recruits
Bats Royal Recruits Fireball
Bats Fireball
Royal Recruits Fireball Goblin Giant Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: