My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Collector Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Dark Prince
Giant Snowball
Goblin Gang Royal Recruits
Zap
Goblin Gang Firecracker Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Dark Prince
The Log
Goblin Gang Firecracker Royal Recruits Dark Prince
Earthquake
Goblin Gang Firecracker Elixir Collector
Arrows
Goblin Gang Firecracker Royal Recruits
Royal Delivery
Goblin Gang Firecracker Royal Recruits Dark Prince
Fireball
Goblin Gang Firecracker Elixir Collector
Poison
Goblin Gang Firecracker Royal Recruits Elixir Collector
Lightning
Elixir Collector Dark Prince
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Collector Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Fireball Dark Prince Elixir Collector Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Dark Prince Mega Knight
Goblin Gang
Firecracker Royal Recruits Dark Prince
Firecracker
Goblin Gang Royal Recruits Dark Prince Mega Knight
Royal Recruits
Goblin Gang Firecracker
Fireball
Arrows Dark Prince Mega Knight
Elixir Collector
Dark Prince
Arrows Goblin Gang Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball

Defense Synergies 1 10

Arrows
Mega Knight Fireball Dark Prince
Goblin Gang
Firecracker Royal Recruits Dark Prince
Firecracker
Goblin Gang Royal Recruits Dark Prince Mega Knight
Royal Recruits
Goblin Gang Firecracker
Fireball
Arrows Dark Prince Mega Knight
Elixir Collector
Dark Prince
Arrows Goblin Gang Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball
Goblin Gang Firecracker Royal Recruits Dark Prince Mega Knight
Goblin Gang Mega Knight Royal Recruits Dark Prince
Royal Recruits Goblin Gang Firecracker Dark Prince Mega Knight
Arrows Firecracker Royal Recruits Fireball Dark Prince Mega Knight
Arrows Goblin Gang Fireball Firecracker Dark Prince Mega Knight
Arrows Goblin Gang Firecracker Fireball
Arrows Royal Recruits Fireball Mega Knight
Goblin Gang Royal Recruits
Goblin Gang Firecracker Royal Recruits Dark Prince Mega Knight
Goblin Gang Arrows Firecracker Royal Recruits Fireball Dark Prince Mega Knight
Arrows Goblin Gang Firecracker Fireball
Royal Recruits Mega Knight Goblin Gang Fireball Dark Prince
Fireball Mega Knight Arrows Goblin Gang Firecracker Royal Recruits Dark Prince
Royal Recruits Goblin Gang Mega Knight
Goblin Gang Royal Recruits Fireball Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Royal Recruits Fireball Dark Prince
Arrows Fireball Mega Knight Goblin Gang Firecracker Royal Recruits Dark Prince
Arrows Firecracker Royal Recruits Fireball Dark Prince Mega Knight
Royal Recruits
Goblin Gang Royal Recruits Dark Prince Mega Knight Arrows Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mega Knight Fireball Dark Prince
Fireball Arrows Goblin Gang Firecracker Mega Knight
Goblin Gang Royal Recruits Mega Knight Dark Prince
Goblin Gang Royal Recruits Dark Prince Mega Knight Fireball
Royal Recruits Goblin Gang Dark Prince Mega Knight
Arrows Firecracker Fireball Goblin Gang
Goblin Gang Royal Recruits Dark Prince Fireball
Mega Knight Royal Recruits Dark Prince
Royal Recruits Mega Knight Firecracker Fireball Dark Prince
Royal Recruits Goblin Gang
Mega Knight Royal Recruits Dark Prince
Royal Recruits Mega Knight Arrows Fireball Dark Prince
Royal Recruits Dark Prince Mega Knight Goblin Gang Fireball
Royal Recruits Firecracker Fireball Mega Knight
Goblin Gang Royal Recruits Firecracker Fireball Dark Prince
Arrows Mega Knight Firecracker Royal Recruits Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Royal Recruits
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Royal Recruits Fireball Dark Prince
Fireball Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Goblin Gang Fireball
Firecracker Arrows Royal Recruits Fireball Dark Prince
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Royal Recruits Fireball Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Dark Prince Mega Knight
Arrows Firecracker Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Firecracker Fireball Dark Prince Mega Knight
Arrows Firecracker Fireball
Fireball Arrows Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball
Goblin Gang Royal Recruits Fireball Dark Prince
Fireball Arrows Firecracker
Arrows Fireball
Fireball Goblin Gang Firecracker Dark Prince Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Royal Recruits Dark Prince Mega Knight
Goblin Gang Firecracker Royal Recruits Fireball
Firecracker Fireball
Firecracker Royal Recruits Fireball Dark Prince Mega Knight

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