My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Battle Ram Three Musketeers Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Royal Recruits Battle Ram Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Battle Ram Three Musketeers
Giant Snowball
Barbarians Royal Recruits Battle Ram Three Musketeers
Zap
Firecracker Battle Ram Three Musketeers
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Royal Recruits Battle Ram Three Musketeers
The Log
Firecracker Barbarians Elite Barbarians Royal Recruits Battle Ram Three Musketeers
Earthquake
Firecracker Barbarians
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Barbarians Elite Barbarians Royal Recruits Battle Ram Three Musketeers
Fireball
Firecracker Barbarians Elite Barbarians Battle Ram Three Musketeers
Poison
Firecracker Barbarians Royal Recruits Three Musketeers
Lightning
Elite Barbarians Battle Ram Three Musketeers Archer Queen
Rocket
Barbarians Elite Barbarians Three Musketeers Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Battle Ram Barbarians Archer Queen Elite Barbarians Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Battle Ram Barbarians

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Battle Ram
Firecracker
Elite Barbarians Royal Recruits Battle Ram Three Musketeers
Barbarians
Elite Barbarians
Arrows Firecracker Battle Ram Three Musketeers
Royal Recruits
Firecracker Battle Ram
Battle Ram
Arrows Firecracker Elite Barbarians Royal Recruits Three Musketeers Archer Queen
Three Musketeers
Firecracker Elite Barbarians Battle Ram
Archer Queen
Battle Ram

Defense Synergies 0 2

Arrows
Barbarians
Firecracker
Royal Recruits
Barbarians
Arrows
Elite Barbarians
Royal Recruits
Firecracker
Battle Ram
Three Musketeers
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Barbarians Elite Barbarians Firecracker Royal Recruits Three Musketeers
Barbarians Three Musketeers Elite Barbarians Royal Recruits
Barbarians Elite Barbarians Royal Recruits Three Musketeers Firecracker
Arrows Firecracker Barbarians Elite Barbarians Royal Recruits
Arrows Firecracker
Three Musketeers Arrows Firecracker
Arrows Barbarians Royal Recruits
Barbarians Three Musketeers Elite Barbarians Royal Recruits Archer Queen
Elite Barbarians Firecracker Barbarians Royal Recruits
Barbarians Arrows Firecracker Royal Recruits
Arrows Three Musketeers Firecracker
Barbarians Royal Recruits Elite Barbarians Three Musketeers
Three Musketeers Arrows Firecracker Barbarians Royal Recruits
Barbarians Elite Barbarians Royal Recruits Three Musketeers
Barbarians Elite Barbarians Royal Recruits Three Musketeers
Barbarians Three Musketeers Arrows Firecracker Elite Barbarians Royal Recruits
Arrows Firecracker Barbarians Elite Barbarians Royal Recruits Three Musketeers
Arrows Firecracker Barbarians Royal Recruits
Barbarians Elite Barbarians Royal Recruits Three Musketeers
Royal Recruits Arrows Firecracker Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Elite Barbarians
Arrows Firecracker Elite Barbarians
Barbarians Royal Recruits Elite Barbarians
Royal Recruits Barbarians Elite Barbarians
Barbarians Royal Recruits Elite Barbarians Three Musketeers
Arrows Firecracker Three Musketeers
Royal Recruits Barbarians Elite Barbarians
Barbarians Elite Barbarians Royal Recruits
Royal Recruits Firecracker Barbarians Elite Barbarians
Royal Recruits Barbarians Three Musketeers
Barbarians Elite Barbarians Royal Recruits
Royal Recruits Arrows Barbarians Elite Barbarians Archer Queen
Barbarians Elite Barbarians Royal Recruits Three Musketeers
Royal Recruits Firecracker Barbarians Three Musketeers
Barbarians Elite Barbarians Royal Recruits Firecracker Three Musketeers Archer Queen
Arrows Firecracker Barbarians Elite Barbarians Royal Recruits Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows
Arrows Firecracker Barbarians Royal Recruits
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Three Musketeers
Firecracker Arrows Royal Recruits
Arrows Firecracker Archer Queen
Firecracker Elite Barbarians Three Musketeers
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Three Musketeers
Arrows Firecracker Royal Recruits Three Musketeers
Arrows Three Musketeers
Arrows Firecracker Three Musketeers
Arrows Firecracker
Arrows
Arrows Barbarians Royal Recruits
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Elite Barbarians Arrows Firecracker
Firecracker
Elite Barbarians
Arrows
Arrows Firecracker
Arrows Firecracker
Barbarians Royal Recruits
Arrows Firecracker Three Musketeers Archer Queen
Arrows
Firecracker Three Musketeers
Arrows Firecracker
Arrows Archer Queen
Firecracker Elite Barbarians Royal Recruits Three Musketeers Archer Queen
Firecracker Elite Barbarians Royal Recruits Archer Queen
Firecracker Archer Queen
Firecracker Royal Recruits Archer Queen

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