My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Flying Machine Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs Skeleton Army
Giant Snowball
Bats Royal Recruits Flying Machine Zappies Royal Hogs Skeleton Army
Zap
Bats Firecracker Flying Machine Zappies Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Royal Recruits Zappies Royal Hogs Skeleton Army
The Log
Firecracker Royal Recruits Zappies Royal Hogs Skeleton Army
Earthquake
Firecracker Zappies Royal Hogs Skeleton Army
Arrows
Bats Firecracker Royal Recruits Flying Machine Zappies Royal Hogs Skeleton Army
Royal Delivery
Bats Firecracker Royal Recruits Flying Machine Zappies Royal Hogs Skeleton Army
Fireball
Firecracker Flying Machine Zappies Royal Hogs Skeleton Army
Poison
Bats Firecracker Royal Recruits Flying Machine Zappies Royal Hogs Skeleton Army
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Flying Machine Zappies Poison Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Skeleton Army Flying Machine

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Recruits Flying Machine Royal Hogs
Firecracker
Bats Royal Recruits Flying Machine Zappies Royal Hogs
Royal Recruits
Bats Firecracker Flying Machine Zappies Royal Hogs
Flying Machine
Bats Firecracker Royal Recruits Zappies Royal Hogs
Zappies
Firecracker Royal Recruits Flying Machine Royal Hogs
Royal Hogs
Bats Firecracker Royal Recruits Flying Machine Zappies Poison
Skeleton Army
Poison
Royal Hogs

Defense Synergies 0 11

Bats
Firecracker Royal Recruits Zappies
Firecracker
Bats Royal Recruits Flying Machine Zappies Skeleton Army
Royal Recruits
Bats Firecracker Skeleton Army
Flying Machine
Firecracker Zappies Skeleton Army
Zappies
Bats Firecracker Flying Machine Skeleton Army
Royal Hogs
Skeleton Army
Firecracker Royal Recruits Flying Machine Zappies
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Flying Machine Zappies
Skeleton Army Bats Firecracker Royal Recruits Flying Machine Zappies
Skeleton Army Bats Royal Recruits Zappies
Royal Recruits Skeleton Army Bats Firecracker Zappies
Firecracker Royal Recruits Skeleton Army Poison
Skeleton Army Bats Firecracker Flying Machine Zappies
Bats Firecracker Flying Machine Zappies Poison
Royal Recruits Flying Machine Poison
Zappies Royal Recruits Skeleton Army
Skeleton Army Firecracker Royal Recruits Zappies
Bats Skeleton Army Poison Firecracker Royal Recruits Flying Machine Zappies
Bats Firecracker Flying Machine Zappies Poison
Royal Recruits Skeleton Army Bats Flying Machine Zappies
Skeleton Army Bats Firecracker Royal Recruits Zappies Poison
Royal Recruits Skeleton Army Zappies
Skeleton Army Royal Recruits Zappies
Bats Firecracker Royal Recruits Zappies Skeleton Army Poison
Bats Firecracker Royal Recruits Flying Machine Zappies Skeleton Army
Poison Bats Firecracker Royal Recruits Flying Machine Zappies
Royal Recruits Zappies
Royal Recruits Skeleton Army Bats Firecracker Flying Machine Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Zappies
Poison Firecracker Flying Machine
Royal Recruits Zappies Skeleton Army Bats
Royal Recruits Skeleton Army Bats Zappies
Royal Recruits Zappies Skeleton Army
Firecracker Poison Bats Flying Machine Zappies
Royal Recruits Skeleton Army Bats Flying Machine Zappies
Royal Recruits Zappies Skeleton Army
Royal Recruits Bats Firecracker Flying Machine Zappies Skeleton Army Poison
Royal Recruits Zappies Skeleton Army
Bats Royal Recruits Flying Machine Zappies
Royal Recruits Skeleton Army Poison
Royal Recruits Skeleton Army Zappies
Royal Recruits Firecracker Flying Machine Zappies Skeleton Army
Royal Recruits Zappies Skeleton Army Bats Firecracker Flying Machine Poison
Bats Poison Firecracker Royal Recruits Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Recruits Flying Machine
Firecracker Poison Flying Machine
Flying Machine Poison
Firecracker Royal Recruits Flying Machine Poison
Poison Firecracker
Firecracker Poison Bats Flying Machine
Firecracker Flying Machine Poison
Poison Firecracker Flying Machine
Poison Firecracker Flying Machine
Bats Poison
Firecracker Poison Royal Recruits Flying Machine
Poison Firecracker Flying Machine
Flying Machine Poison Firecracker
Firecracker Flying Machine Poison
Firecracker Flying Machine Poison
Firecracker Flying Machine Poison
Firecracker Royal Recruits Flying Machine Poison
Poison
Bats
Firecracker Flying Machine Poison
Firecracker Flying Machine Poison
Poison
Poison
Royal Recruits Flying Machine Poison
Firecracker Poison
Firecracker Poison Flying Machine
Flying Machine Poison
Poison Firecracker
Poison Bats Firecracker Flying Machine
Bats Firecracker Flying Machine Zappies Poison
Poison
Firecracker Zappies Poison
Firecracker Poison
Bats Royal Recruits Flying Machine Zappies Skeleton Army
Poison Firecracker Flying Machine Zappies
Poison Firecracker Flying Machine
Firecracker Flying Machine Poison
Poison
Firecracker Royal Recruits Flying Machine
Bats Firecracker Royal Recruits Flying Machine Zappies Poison
Firecracker Bats Flying Machine Zappies Poison
Poison Firecracker Royal Recruits Flying Machine

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