My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Hog Rider
Giant Snowball
Cannon Goblin Gang Royal Recruits Hog Rider
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Royal Recruits Royal Ghost
The Log
Cannon Goblin Gang Firecracker Royal Recruits Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker Royal Recruits
Royal Delivery
Goblin Gang Firecracker Royal Recruits Hog Rider Royal Ghost
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Cannon Goblin Gang Firecracker Royal Recruits
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Firecracker Royal Ghost Hog Rider Poison Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Gang Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Firecracker Royal Recruits Royal Ghost
Firecracker
Hog Rider Goblin Gang Royal Recruits
Royal Recruits
Goblin Gang Firecracker Hog Rider Royal Ghost
Hog Rider
Goblin Gang Firecracker The Log Royal Recruits Poison
Poison
Hog Rider The Log Royal Ghost
The Log
Hog Rider Poison
Royal Ghost
Goblin Gang Royal Recruits Poison

Defense Synergies 2 12

Cannon
The Log Goblin Gang Firecracker Royal Recruits Poison Royal Ghost
Goblin Gang
Cannon Firecracker Royal Recruits The Log
Firecracker
The Log Cannon Goblin Gang Royal Recruits
Royal Recruits
Cannon Goblin Gang Firecracker The Log
Hog Rider
Poison
Cannon The Log
The Log
Cannon Firecracker Goblin Gang Royal Recruits Poison Royal Ghost
Royal Ghost
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Royal Recruits The Log
Cannon Goblin Gang Firecracker Royal Recruits The Log
Cannon Goblin Gang Royal Recruits
Cannon Royal Recruits Goblin Gang Firecracker
Firecracker Royal Recruits Poison The Log
Goblin Gang The Log Cannon Firecracker Royal Ghost
Cannon Goblin Gang Firecracker Poison
Cannon Royal Recruits Poison The Log
Cannon Goblin Gang Royal Recruits
Goblin Gang Cannon Firecracker Royal Recruits Royal Ghost
Goblin Gang Poison Cannon Firecracker Royal Recruits The Log Royal Ghost
Goblin Gang Firecracker Poison
Cannon Royal Recruits Goblin Gang The Log
Cannon Goblin Gang Firecracker Royal Recruits Poison The Log Royal Ghost
Royal Recruits Cannon Goblin Gang
Cannon Goblin Gang Royal Recruits The Log
Cannon Goblin Gang Firecracker Royal Recruits Poison
Cannon Goblin Gang Firecracker Royal Recruits The Log Royal Ghost
Poison The Log Cannon Firecracker Royal Recruits Royal Ghost
Cannon Royal Recruits
Goblin Gang Royal Recruits Royal Ghost Cannon Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Royal Ghost
Poison Goblin Gang Firecracker The Log Royal Ghost
Goblin Gang Royal Recruits The Log
Goblin Gang Royal Recruits The Log
Royal Recruits Cannon Goblin Gang
Firecracker Poison Goblin Gang
Goblin Gang Royal Recruits
Royal Recruits
Royal Recruits Firecracker Poison The Log
Royal Recruits Cannon Goblin Gang
Royal Recruits
Royal Recruits Poison The Log
Royal Recruits Cannon Goblin Gang
Royal Recruits Cannon Firecracker
Goblin Gang Royal Recruits Firecracker Poison The Log
Poison Cannon Firecracker Royal Recruits The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Recruits The Log Royal Ghost
Firecracker Poison The Log Royal Ghost
Poison The Log
Firecracker Royal Recruits Poison The Log
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Goblin Gang Poison
Firecracker Poison Royal Recruits The Log
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Royal Recruits Poison The Log
Poison
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Royal Recruits Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Royal Ghost
Poison The Log
Poison Firecracker The Log
Poison Firecracker
Firecracker Poison
Poison The Log
Firecracker Poison
Firecracker Poison The Log
Goblin Gang Royal Recruits
Poison Firecracker
The Log
Poison Goblin Gang Firecracker
The Log Firecracker Poison
Poison
Firecracker Royal Recruits
Goblin Gang Firecracker Royal Recruits Poison The Log
Firecracker Poison
Poison Firecracker Royal Recruits The Log Royal Ghost

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