My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem Witch Electro Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem
Giant Snowball
Royal Recruits Witch Electro Dragon
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Royal Recruits Elixir Golem Witch Royal Ghost
The Log
Firecracker Royal Recruits Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Royal Recruits Witch
Royal Delivery
Firecracker Royal Recruits Elixir Golem Witch Electro Dragon Royal Ghost
Fireball
Firecracker Elixir Golem Witch Electro Dragon
Poison
Firecracker Royal Recruits Elixir Golem Witch Electro Dragon
Lightning
Witch Electro Dragon
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Void Royal Ghost Witch Electro Dragon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Void Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Royal Recruits Mega Knight
Royal Recruits
Firecracker Electro Dragon Royal Ghost
Elixir Golem
Firecracker Witch Electro Dragon Royal Ghost
Void
Witch
Elixir Golem Royal Ghost Mega Knight
Electro Dragon
Royal Recruits Elixir Golem Mega Knight
Royal Ghost
Royal Recruits Elixir Golem Witch Mega Knight
Mega Knight
Firecracker Witch Electro Dragon Royal Ghost

Defense Synergies 0 7

Firecracker
Royal Recruits Electro Dragon Mega Knight
Royal Recruits
Firecracker
Elixir Golem
Void
Witch
Electro Dragon Royal Ghost Mega Knight
Electro Dragon
Firecracker Witch
Royal Ghost
Witch Mega Knight
Mega Knight
Firecracker Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Void Electro Dragon
Firecracker Royal Recruits Witch Electro Dragon Mega Knight
Witch Mega Knight Royal Recruits Void Electro Dragon
Royal Recruits Witch Firecracker Electro Dragon Mega Knight
Firecracker Royal Recruits Mega Knight
Firecracker Electro Dragon Royal Ghost Mega Knight
Firecracker Void Witch Electro Dragon
Royal Recruits Void Electro Dragon Mega Knight
Witch Royal Recruits
Firecracker Royal Recruits Royal Ghost Mega Knight
Witch Firecracker Royal Recruits Electro Dragon Royal Ghost Mega Knight
Firecracker Witch Electro Dragon
Royal Recruits Mega Knight Witch Electro Dragon
Mega Knight Firecracker Royal Recruits Witch Electro Dragon Royal Ghost
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Mega Knight Firecracker Royal Recruits Witch Electro Dragon
Mega Knight Firecracker Royal Recruits Witch Electro Dragon Royal Ghost
Witch Firecracker Royal Recruits Electro Dragon Royal Ghost Mega Knight
Royal Recruits
Royal Recruits Royal Ghost Mega Knight Firecracker Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Void Witch Royal Ghost
Void Firecracker Electro Dragon Royal Ghost Mega Knight
Royal Recruits Mega Knight Witch Electro Dragon
Royal Recruits Mega Knight
Royal Recruits Witch Mega Knight
Firecracker Witch Electro Dragon
Royal Recruits Void Witch
Mega Knight Royal Recruits
Royal Recruits Void Electro Dragon Mega Knight Firecracker Witch
Royal Recruits Witch
Mega Knight Royal Recruits Witch Electro Dragon
Royal Recruits Mega Knight Void
Royal Recruits Mega Knight Witch
Royal Recruits Firecracker Witch Electro Dragon Mega Knight
Royal Recruits Witch Electro Dragon Firecracker
Mega Knight Firecracker Royal Recruits Witch Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Royal Recruits Electro Dragon Royal Ghost
Firecracker Void Electro Dragon Royal Ghost
Void Electro Dragon
Firecracker Royal Recruits Void
Firecracker Mega Knight
Firecracker Witch Electro Dragon
Firecracker Witch
Firecracker Electro Dragon
Void Firecracker Electro Dragon
Void Electro Dragon
Firecracker Void Royal Recruits Electro Dragon
Void Firecracker Electro Dragon
Firecracker Void
Firecracker Void Electro Dragon
Firecracker
Firecracker Witch Electro Dragon
Firecracker Royal Recruits Electro Dragon Mega Knight
Void Firecracker Electro Dragon Mega Knight
Firecracker Witch Electro Dragon Mega Knight
Void Mega Knight
Void
Void
Royal Recruits Void Electro Dragon
Firecracker Witch Electro Dragon Mega Knight
Witch
Firecracker Void Witch Electro Dragon Royal Ghost
Void Witch Electro Dragon Mega Knight
Void Firecracker
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Void Witch
Void
Void Electro Dragon Mega Knight
Void Firecracker Electro Dragon
Mega Knight
Firecracker
Royal Recruits Void Witch Electro Dragon
Firecracker Witch Electro Dragon
Void Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon
Void
Firecracker Royal Recruits Electro Dragon Mega Knight
Electro Dragon Firecracker Royal Recruits Witch
Firecracker Void Witch Electro Dragon
Void Electro Dragon Firecracker Royal Recruits Witch Royal Ghost Mega Knight

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