My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Giant Skeleton Electro Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton Electro Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Skeleton Mighty Miner
Giant Snowball
Cannon Royal Recruits Mighty Miner
Zap
Cannon Firecracker Mighty Miner
Barbarian Barrel
Cannon Firecracker Royal Recruits Giant Skeleton
The Log
Cannon Firecracker Royal Recruits Giant Skeleton
Earthquake
Cannon Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Giant Skeleton
Fireball
Cannon Firecracker Mighty Miner
Poison
Cannon Firecracker Royal Recruits
Lightning
Cannon Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tornado Giant Skeleton Electro Giant Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Tornado Mighty Miner Giant Skeleton Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Tornado

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Mighty Miner
Cannon
Firecracker
Royal Recruits Tornado Giant Skeleton
Royal Recruits
Firecracker
Tornado
Electro Giant Firecracker Giant Skeleton
Giant Skeleton
Arrows Firecracker Tornado
Electro Giant
Tornado
Mighty Miner
Arrows

Defense Synergies 0 13

Arrows
Cannon Tornado Giant Skeleton
Cannon
Arrows Firecracker Royal Recruits Electro Giant Mighty Miner
Firecracker
Cannon Royal Recruits Tornado Giant Skeleton
Royal Recruits
Cannon Firecracker Tornado
Tornado
Arrows Firecracker Royal Recruits Giant Skeleton Electro Giant
Giant Skeleton
Arrows Firecracker Tornado
Electro Giant
Cannon Tornado
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Royal Recruits
Cannon Firecracker Royal Recruits
Cannon Tornado Royal Recruits Giant Skeleton
Cannon Royal Recruits Firecracker
Arrows Firecracker Royal Recruits Tornado Giant Skeleton
Arrows Tornado Cannon Firecracker
Tornado Arrows Cannon Firecracker
Arrows Cannon Royal Recruits Giant Skeleton Electro Giant
Cannon Mighty Miner Royal Recruits Tornado
Tornado Cannon Firecracker Royal Recruits Giant Skeleton
Arrows Cannon Firecracker Royal Recruits Tornado Giant Skeleton Electro Giant
Arrows Firecracker Tornado
Cannon Royal Recruits Giant Skeleton
Arrows Cannon Firecracker Royal Recruits Tornado
Royal Recruits Cannon
Tornado Cannon Royal Recruits Electro Giant
Arrows Cannon Firecracker Royal Recruits Tornado
Arrows Cannon Firecracker Royal Recruits Tornado
Arrows Tornado Cannon Firecracker Royal Recruits Giant Skeleton
Cannon Royal Recruits Tornado
Royal Recruits Arrows Cannon Firecracker Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Skeleton Electro Giant
Arrows Firecracker
Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton Tornado
Royal Recruits Giant Skeleton Cannon Mighty Miner
Arrows Firecracker Electro Giant Tornado
Royal Recruits Giant Skeleton
Giant Skeleton Mighty Miner Royal Recruits
Royal Recruits Giant Skeleton Firecracker Tornado
Royal Recruits Cannon
Royal Recruits Giant Skeleton
Royal Recruits Arrows Tornado Giant Skeleton Electro Giant
Royal Recruits Giant Skeleton Cannon
Royal Recruits Cannon Firecracker Electro Giant
Royal Recruits Electro Giant Firecracker Tornado Giant Skeleton Mighty Miner
Arrows Cannon Firecracker Royal Recruits Giant Skeleton Electro Giant Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Giant Skeleton
Arrows Firecracker Tornado
Arrows Giant Skeleton
Arrows Firecracker Royal Recruits Giant Skeleton
Arrows Firecracker
Arrows Firecracker Electro Giant Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Tornado
Firecracker Arrows Royal Recruits Tornado
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Tornado Electro Giant
Giant Skeleton
Arrows Tornado
Tornado
Arrows Royal Recruits
Arrows Firecracker Tornado Electro Giant
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Giant
Firecracker Electro Giant
Arrows
Arrows Firecracker
Mighty Miner Giant Skeleton
Arrows Firecracker
Royal Recruits
Arrows Firecracker Tornado
Arrows
Firecracker
Arrows Firecracker
Arrows Tornado Giant Skeleton Electro Giant
Firecracker Royal Recruits
Electro Giant Firecracker Royal Recruits Tornado Giant Skeleton
Firecracker Tornado
Firecracker Royal Recruits Tornado Giant Skeleton Electro Giant

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