My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Wall Breakers Skeleton Army
Giant Snowball
Bats Royal Recruits Flying Machine Wall Breakers Skeleton Army
Zap
Bats Firecracker Flying Machine Wall Breakers Skeleton Army
Barbarian Barrel
Firecracker Royal Recruits Wall Breakers Skeleton Army
The Log
Firecracker Royal Recruits Wall Breakers Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Royal Recruits Flying Machine Wall Breakers Skeleton Army
Royal Delivery
Bats Firecracker Royal Recruits Flying Machine Wall Breakers Skeleton Army
Fireball
Firecracker Flying Machine Wall Breakers Skeleton Army
Poison
Bats Firecracker Royal Recruits Flying Machine Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Wall Breakers Arrows Firecracker Skeleton Army Flying Machine Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel Wall Breakers Arrows

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Recruits Flying Machine Barbarian Barrel Wall Breakers
Arrows
Wall Breakers
Firecracker
Bats Royal Recruits Flying Machine Barbarian Barrel Wall Breakers
Royal Recruits
Bats Firecracker Flying Machine Barbarian Barrel Wall Breakers
Flying Machine
Bats Firecracker Royal Recruits Barbarian Barrel
Barbarian Barrel
Bats Firecracker Royal Recruits Flying Machine Wall Breakers
Wall Breakers
Bats Arrows Firecracker Royal Recruits Barbarian Barrel
Skeleton Army

Defense Synergies 0 11

Bats
Firecracker Royal Recruits Barbarian Barrel
Arrows
Barbarian Barrel
Firecracker
Bats Royal Recruits Flying Machine Barbarian Barrel Skeleton Army
Royal Recruits
Bats Firecracker Skeleton Army
Flying Machine
Firecracker Barbarian Barrel Skeleton Army
Barbarian Barrel
Bats Arrows Firecracker Flying Machine
Wall Breakers
Skeleton Army
Firecracker Royal Recruits Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Flying Machine Barbarian Barrel
Skeleton Army Bats Firecracker Royal Recruits Flying Machine
Skeleton Army Bats Royal Recruits
Royal Recruits Skeleton Army Bats Firecracker
Arrows Firecracker Royal Recruits Barbarian Barrel Skeleton Army
Arrows Barbarian Barrel Skeleton Army Bats Firecracker Flying Machine
Bats Arrows Firecracker Flying Machine
Arrows Royal Recruits Flying Machine Barbarian Barrel
Royal Recruits Skeleton Army
Skeleton Army Firecracker Royal Recruits Barbarian Barrel
Bats Skeleton Army Arrows Firecracker Royal Recruits Flying Machine Barbarian Barrel
Arrows Bats Firecracker Flying Machine
Royal Recruits Skeleton Army Bats Flying Machine
Skeleton Army Bats Arrows Firecracker Royal Recruits Barbarian Barrel
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits
Bats Arrows Firecracker Royal Recruits Skeleton Army
Arrows Bats Firecracker Royal Recruits Flying Machine Barbarian Barrel Skeleton Army
Arrows Barbarian Barrel Bats Firecracker Royal Recruits Flying Machine
Royal Recruits
Royal Recruits Skeleton Army Bats Arrows Firecracker Flying Machine Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Barbarian Barrel
Arrows Firecracker Flying Machine Barbarian Barrel
Royal Recruits Skeleton Army Bats
Royal Recruits Skeleton Army Bats Barbarian Barrel
Royal Recruits Skeleton Army
Arrows Firecracker Bats Flying Machine
Royal Recruits Skeleton Army Bats Flying Machine
Royal Recruits Skeleton Army
Royal Recruits Bats Firecracker Flying Machine Barbarian Barrel Skeleton Army
Royal Recruits Skeleton Army
Bats Royal Recruits Flying Machine
Royal Recruits Skeleton Army Arrows
Royal Recruits Skeleton Army
Royal Recruits Firecracker Flying Machine Skeleton Army
Royal Recruits Skeleton Army Bats Firecracker Flying Machine Barbarian Barrel
Bats Arrows Firecracker Royal Recruits Flying Machine Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Flying Machine Barbarian Barrel
Arrows Firecracker Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Firecracker Royal Recruits Flying Machine Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Bats Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Barbarian Barrel
Arrows Firecracker Flying Machine
Bats
Firecracker Arrows Royal Recruits Flying Machine Barbarian Barrel
Arrows Firecracker Flying Machine
Flying Machine Firecracker Barbarian Barrel
Arrows Firecracker Flying Machine Barbarian Barrel
Arrows Firecracker Flying Machine Barbarian Barrel
Arrows Firecracker Flying Machine Barbarian Barrel
Arrows Firecracker Royal Recruits Flying Machine Barbarian Barrel
Arrows Barbarian Barrel
Bats
Arrows Firecracker Flying Machine Barbarian Barrel
Arrows Firecracker Flying Machine Barbarian Barrel
Arrows
Arrows Royal Recruits Flying Machine Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Flying Machine Barbarian Barrel
Arrows Flying Machine
Arrows Firecracker Barbarian Barrel
Bats Arrows Firecracker Flying Machine
Bats Firecracker Flying Machine
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Royal Recruits Flying Machine Barbarian Barrel Skeleton Army
Arrows Firecracker Flying Machine
Arrows Barbarian Barrel
Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Firecracker Royal Recruits Flying Machine
Bats Firecracker Royal Recruits Flying Machine
Firecracker Bats Flying Machine
Firecracker Royal Recruits Flying Machine Barbarian Barrel

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: