My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Goblin Cage Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Royal Hogs
Giant Snowball
Minions Royal Recruits Zappies Royal Hogs
Zap
Minions Firecracker Zappies Royal Hogs
Barbarian Barrel
Firecracker Royal Recruits Goblin Cage Zappies Royal Hogs
The Log
Firecracker Royal Recruits Goblin Cage Zappies Royal Hogs
Earthquake
Firecracker Goblin Cage Zappies Royal Hogs
Arrows
Minions Firecracker Royal Recruits Zappies Royal Hogs
Royal Delivery
Minions Firecracker Royal Recruits Goblin Cage Zappies Royal Hogs
Fireball
Minions Firecracker Goblin Cage Zappies Royal Hogs
Poison
Minions Firecracker Royal Recruits Goblin Cage Zappies Royal Hogs
Lightning
Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Goblin Cage Zappies Poison Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Firecracker Goblin Cage

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs
Minions
Firecracker Royal Recruits Goblin Cage Royal Hogs
Firecracker
Minions Royal Recruits Goblin Cage Zappies Royal Hogs
Royal Recruits
Minions Firecracker Zappies Royal Hogs
Goblin Cage
Minions Firecracker Royal Hogs
Zappies
Firecracker Royal Recruits Royal Hogs
Royal Hogs
Arrows Minions Firecracker Royal Recruits Goblin Cage Zappies Poison
Poison
Royal Hogs

Defense Synergies 0 9

Arrows
Minions
Firecracker Royal Recruits Goblin Cage Zappies
Firecracker
Minions Royal Recruits Goblin Cage Zappies
Royal Recruits
Minions Firecracker
Goblin Cage
Minions Firecracker Zappies Poison
Zappies
Minions Firecracker Goblin Cage
Royal Hogs
Poison
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Royal Recruits Goblin Cage Zappies
Minions Firecracker Royal Recruits Goblin Cage Zappies
Goblin Cage Minions Royal Recruits Zappies
Royal Recruits Goblin Cage Minions Firecracker Zappies
Arrows Firecracker Royal Recruits Goblin Cage Poison
Arrows Minions Firecracker Zappies
Minions Arrows Firecracker Goblin Cage Zappies Poison
Arrows Royal Recruits Goblin Cage Poison
Zappies Minions Royal Recruits Goblin Cage
Firecracker Royal Recruits Zappies
Minions Poison Arrows Firecracker Royal Recruits Zappies
Arrows Minions Firecracker Zappies Poison
Royal Recruits Goblin Cage Minions Zappies
Arrows Minions Firecracker Royal Recruits Goblin Cage Zappies Poison
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies
Arrows Minions Firecracker Royal Recruits Goblin Cage Zappies Poison
Arrows Goblin Cage Minions Firecracker Royal Recruits Zappies
Arrows Goblin Cage Poison Minions Firecracker Royal Recruits Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Arrows Minions Firecracker Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage Zappies
Poison Arrows Firecracker
Royal Recruits Zappies Minions Goblin Cage
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies
Arrows Firecracker Poison Minions Zappies
Royal Recruits Minions Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Minions Firecracker Zappies Poison
Royal Recruits Goblin Cage Zappies
Minions Royal Recruits Goblin Cage Zappies
Royal Recruits Arrows Goblin Cage Poison
Royal Recruits Goblin Cage Zappies
Royal Recruits Firecracker Goblin Cage Zappies
Royal Recruits Zappies Minions Firecracker Goblin Cage Poison
Arrows Minions Poison Firecracker Royal Recruits Goblin Cage Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Royal Recruits
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Royal Recruits Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Minions
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Minions Poison
Firecracker Poison Arrows Royal Recruits
Poison Arrows Firecracker
Poison Firecracker
Arrows Minions Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Royal Recruits Poison
Arrows Poison
Minions
Arrows Firecracker Poison
Arrows Firecracker Poison
Minions Poison
Arrows Poison
Arrows Royal Recruits Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker
Minions Firecracker Zappies Poison
Poison Arrows
Arrows Firecracker Zappies Poison
Arrows Firecracker Poison
Minions Royal Recruits Zappies
Poison Arrows Firecracker Zappies
Arrows
Poison Firecracker
Arrows Firecracker Poison
Arrows Poison
Firecracker Royal Recruits
Minions Firecracker Royal Recruits Zappies Poison
Firecracker Zappies Poison
Poison Firecracker Royal Recruits

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